earnso 2018-08-14 19:44
Pretty good, just a little weird to control at times and the objective wasn't really clear. But then again I could only play the web version since I'm on a mac, so I might be missing something?
Foon → Ludum Dare Explorer → LD42 → CPS - Cryogenic Protection Services
By the_ShaderMaster, willowblade and lex-randea
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1012 | 2.98 | 27 | |
| Fun | 1058 | 2.72 | 27 | |
| Innovation | 970 | 2.80 | 27 | |
| Theme | 901 | 3.09 | 28 | |
| Graphics | 454 | 3.63 | 28 | |
| Humor | 637 | 2.50 | 28 | |
| Mood | 880 | 2.76 | 27 |
Pretty good, just a little weird to control at times and the objective wasn't really clear. But then again I could only play the web version since I'm on a mac, so I might be missing something?
Interesting. I have a few minor concerns: 1. There was a point at which I repaired all of the holes in the defense module (the patched-up-metal-sprite appeared over the holes) and was not losing oxygen, yet the room was still blinking orange. I had to eject the room to continue :/ 2. I got stuck on the doors a few times — didn't cause me to lose the game, but just worth noting. 3. The back to sleep button at the end of the game doesn't seem to work?
I really liked the pixel-art style! I wish it had been applied to the player's hand as well — felt kind out of place, as did the meteors. While on the topic of visual things, it would be nice if the hole would be 'patched' as soon as you repair it, instead of having to repair all holes in the room before it gets patched. You can also see into other rooms through the holes, as if the rooms didn't have exterior walls (and you can see rooms that you've ejected). Nonetheless, great work! I played through the whole thing.
Yes @earnso, the controls feel a little bit weird, but we didnt really have time to properly fix it. You played this game when the introductionary text (see above) was not yet available. The game is pretty confusing without it :)
Heyo @ben-lee, the Back to Sleep button quits the application and doesnt work in the web build. There are still a few bugs present and we are looking into it.
Thank you both for your kind words!
No kidding, really liked the pixel style. Good job man! Besides I don't really have anything to say but I liked it because it's space and it's pixels! Good Work! P.S : The titty planets? :laughing: :smiley:
Really like those graphics! Good job! The website for your color palette just got saved for the next jam! Oh one thing to be constructive: you could add an indicator to the mini-map so that people can directly know where they are
I've really liked the style too!
I felt like i was playing FTL 3D. Which is good, 'cause that's a cool game. In the beginning I found it pretty hard to find my way through to ship. But that's part of the fun of course.
The game could use some sound though... Music and soundeffects would take your game to the next level.
Nice job on this one though guys :)
Cool Graphics! :smile:
Good work making FPV experience! Bit more explanation to purpose would be nice, but enjoyable overall.
Nice game. Others said already about the controls so I'll skip it. The map is difficult to navigate. I think the communications module should place you on the mini map, cause right now there's not much time to fix everything even when you know where to go. Day three is almost impossible - so you basically eject everything)
@lootgrounds The player's position should indeed be shown! Linking the comm module to this position is indeed quite a good idea! Unfortunately there is, currently, no easy way to do this :/
Day 3 is definitely possible, but you have to make some sacrifices just like you said!
This is really cool, reminds me of WALL-E for some reason. One thing I would suggest is tone down the sensitivity a bit and change the FOV, If that's possible, practical and or easy to do
Oh, wow, no wonder people say that great minds think alike! Isn't it lovely how we had this exact idea of diminishing *space* of a *space* ship, haha.
First time playing I've ejected all the modules! And found a bug - "go back to sleep" button isn't working. Or may be I didn't understood something.
Overall, it's a fun and stressful experience to save and repair the only place that separates you from endless vastness of the space.
@superqgs the first-person controls are quite wonky at the moment... first time we tried one so we don't really know the ins and outs. Thank for the tips!
@alex-lutay The 'Go Back to Sleep'-button quits the application, which does not work in browser. In hindsight a restart of the entire game might have been better? Ejecting all the modules was supposed to be a more punishing playstyle because all modules were supposed to have important functions. In the final product this not the case.... oh well
Quite a nice little game, I liked the small comic that explained the story, and the gameplay was quite nice. Got lost quite often but thats part of the game i guess.
As for complaints, nothing that hasn't been mentioned. Overall, good job
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"Shit......, that cant be good"
Fun little game. From the initial screenshot, was expecting something like _FTL_, not a first-person perspective. Navigation was tricky, really needed something on the minimap to show where the player is and/or which way they're facing. Sometimes breaches occurred behind something so I couldn't get to it.
The art is immersive. I think adding some wayfinding could really improve the experience, as others have already mentioned.