igor-morgun 2022-10-04 17:18
I like spy games,its too good
Foon → Ludum Dare Explorer → LD51 → TeleSpy
By neon-glass, Dragonayzer, LionRichard, kowatello and Dragonburn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 326 | 3.75 | 24 | |
| Fun | 226 | 3.79 | 24 | |
| Innovation | 224 | 3.75 | 24 | |
| Theme | 190 | 4.09 | 24 | |
| Graphics | 894 | 3.09 | 24 | |
| Audio | 177 | 3.85 | 23 | |
| Humor | 256 | 3.47 | 21 | |
| Mood | 577 | 3.45 | 24 |
I like spy games,its too good
The game appeared to be engaging. I found myself wondering how far I can go. The WASD movement didn't work for me from the first attempt but after I restarted the game it worked. Mechanics are simple but levels are built good using those mechanics. I would like to be able to also teleport the character somewhere inside the circle, not only on its borders. But this fact adds some challenge to the game. Also it is possible to teleport yourself behind the walls and hide from guards in this way =) Good job team!
Good one! I've had a very similar idea during the initial brainstorm for the jam, but went with something else altogether. Nice to see someone else making it so well! :)
Very cool game idea!
Nice take on the theme - the teleporting didn't feel too unfair since you knew pretty much when and where you were going to teleport to. Definitely a lot of potential for making this a bigger game so good work!
Cool concept. Nice fitting music in the background. Well done. Good entry.
I would've liked a timer for when the teleportation would happen, but not having it added a little tension (am I gonna teleport in time? idk!!) and meant I focused more on the game.
I also accidentally happened upon what @yaroslav-gozak found (where you can teleport outside of the room) and it made the game infinitely easier, so that'd really be my only recommendation: to ensure that can't happen :D
I also loved the music in this, and the SFX were fun. Well done!
Hit it out of the park with the music, even the goofy sound effects work pretty well! Graphics are nice, clear and functional. This is a great use of the theme, there is genuine tension with being chased by guards and hoping the teleport kicks in! I wish there were cleverer levels that challenge the player and force creative uses of the teleport mechanic. Bit of jank as you can teleport outside the level haha! Great entry overall, very fun.
This was really fun! The music was super groovy, and the field of view effects and enemy AI were nicely done. The teleporting was a fun twist, although I wish the frequency was higher (I know this was limited by the theme). This one is also really fun to play with 2 people, one controlling the mouse and the other controlling the teleport location. Great work!
Really cool entry, y'all landed on a really solid and interesting mechanic. Would love to see the boundaries pushed a bit, but loved some of the level designs, particularly the 2nd to last one which made it abundantly clear that you had to use your teleportation power in certain ways that distinguished the game from other similar stealth games.
Small UI note, but it would have been nice to be able to more accurately tell when the teleport was about to go off. Maybe it was an intentional decision to not make it clear, but personally found it to be more frustrating than an enjoyable challenge.
Sans titre.png
I like the game! The artstyle and music were nice. My main criticisms are that the guards were too easy to dodge and the teleporting mechanic didn't have much effect except letting you go through the levels faster.
Well done!
Love the concept and it's executed pretty well! I think the levels could be made to be a bit more suited to the mechanic. I was also able to just teleport into the white void outside of the levels which made things quite easy. While I think it's a good decision to correct for where the player teleports to if they teleport into a wall maybe the player should be punished if the whole teleport circle is within a wall. Overall tho, very good, I had fun playing it and that's what's important :)
The game ran well for me, but I did think it was pretty easy. It felt like you could beat all of the levels without even using the teleport mechanic. So the teleport mechanic felt more like an enemy rather than a tool. It would be cool to explore the level design in a way where teleporting goes back and forth between being a tool and a hazard.
I think there's some small features you could add, that would help telegraph the objective to the player even stronger. For example, having outlines of keycards in the corner of the screen and filling them in when the player picks up a keycard. Also having expanding circles overtop of the keycards or a small particle effect would help convey the idea that the keycards are interactable. Its not a huge deal to not have these things, but little bits of polish like this can really add up.
Loved the idea, music was great, I definitely agree with some comments I've seen about having more UI, like having a keycard count for the level. It would have been interesting to see some kind of unique play on the teleporting mechanic like being able to teleport into locked rooms or past lasers or something so that there was more reasons to use the teleport mechanic. I also found you could just teleport outside the level bounds and walk around the level, TP back in when you spotted a key grab it and then TP back out which was hilarious. But yeah overall good stuff!
I actually really liked the game, even though at first I didn't understand why I was teleporting LOL! I figured it out very quickly, however. The only thing I would add to the game is a little x/3 counter for the objects, so that the player isn't going back to an area they've already collected an item from, but this would make it too easy perhaps ;) Really nice entry!