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keiki mōhai
keiki mōhai
By raphael-maia
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 388 | 3.00 | 20 | |
| Fun | 365 | 2.92 | 21 | |
| Innovation | 393 | 2.76 | 21 | |
| Theme | 182 | 3.65 | 21 | |
| Graphics | 381 | 2.78 | 21 | |
| Audio | 368 | 2.23 | 21 | |
| Humor | 172 | 3.02 | 21 | |
| Mood | 373 | 2.76 | 21 | |
Comments
I like the concept. It gets a bit repetitive, making one circuit around the huts over and over until you need to sleep. The control indicators are a nice bit of polish. The music, while simple, fits well and contributes to the overall theme. Physically carrying the baby up to the volcano adds a lot more impact--although, with the crying sounds, I'm not sure that I felt bad about tossing them in exactly.
@justalocalhero the babies crying it my own voice, you would throw me in the volcano too, you merciless bastard!?
Just kidding, thanks for the feedback!
binroot
2018-12-03 16:10
Aesthetically well polished! Good work with the art! Game was self-explanatory thanks to the UI.
bgamedev
2018-12-03 16:10
Funny game idea, good work.
That plot twist :D Good job
NICE ENDING! gg
@frescogusto which one? there are 3 :p
was really hard to figure out why you would do party vs work and how the energy bar worked.
ratrat44
2018-12-04 04:55
it was so fun to see all of the ways to die in it
Enjoyable! Having different endings was a nice touch. Although I'd prefer it to have a "win" sequence as well - as that's a pretty easy way to expand on the theme, while adding a *task to work towards*, thus prolonging gameplay a bit.
lovely game, liked the resource management part and the art style 10/10
Babies voice is really funny, lol. And the gameover screen the village bruned me down. Interesting. If the beat of the bgm can change the frequency due to lack of resources would be better, like the space invader does.
I played through this to see all the possible ways to die. This got a laugh out of me.