FoonLudum Dare ExplorerLD51 → Mystic Blades

Mystic Blades

By vulpez and brunozisman

View on ldjam.com

CategoryRankScoreCount
Overall9793.1027
Fun10342.8228
Innovation10302.7628
Theme10662.9828
Graphics6173.5928
Audio6023.0728
Humor7552.5024
Mood10592.8126

Comments

2022-10-04 00:38

I love it! Such a cool game, so much fun

jag 2022-10-04 00:59

Interesting game! I love the artwork and the music. The game itself seems like I could be doing more damage because it feels like Im taking ages to kill the slimes even with the right element.

diego-teran 2022-10-04 01:29

Loved the art work and music! The combat needs some balance with the damage dealt and responsiveness. If I click the attack multiple times, it gets stuck doing the attack animations for a bit.

2022-10-04 02:07

The art style is so cute and the music is really fitting to the game! Gameplaywise the game deserves some tweaking, mostly on the damage, in the end is a really fun and aesthetically pleasing game.

vitor-milioni 2022-10-04 02:39

Very cool! Love the way it looks and plays, the elements and colours feel very intuitive and are honestly very responsive. I also love that the elements are phisically on the corners of the room so that you have to move through and consider how many of each colour slimes are around. The art style is great, but the character looks to be a bit too different from the rest of the game elements, though both are very cute and well made. Few things to point out is that if you touch an enemy but never leave contact with it, you'll only take one damage, similarly if you get run over by 3 slimes you lose all lives at once, i would recommend something of a ivulnerability window. As pointed out I also think that maybe increasing the damage or reducing the amount of slimes would be cool. Also due to the limited space might be cool to make the weapons ranged and add 3 or 4 walls around the room, but that's more personal preference. All in all a great entry, very well done!

ussendayoo 2022-10-04 10:58

Really cool but i'd love to just destroy those slimes faster when i have the corresponding element

simplepotential 2022-10-04 10:59

Nice entry! Other than I sucked at it, it seemed well thought out and controlled well. Unless I was playing incorrectly, I understood that I went to the circles and matched opposing colors to defeat the element opposite element but I never saw anything that indicated what energy I currently had. I think the blades changed color but maybe if the corner you just picked up would glow or pulse it would help act as a visual timer.

erikengineengineer 2022-10-04 20:48

I love the naruto run animation :D It takes really long for the slime to reach the right element. The graphics are nice and your music is also good.

ryan-dotsikas 2022-10-04 20:56

Great job with this fun top-down pixel slasher! I love the art, huge kudos there! I also love a good element-based system, especially like you did with advantages to certain match-ups! It would be cool to have a few quality of life things like showing the duration of your element expiring. Also a few SFX would go a long way. But still, really great job with this, I had a ton of fun!

w4yn3r 2022-10-05 18:39

Music, Graphics and Animations are really great! I had a bit issues to find out/remember the correct elemental combinations. Would it be possible to have a hint on the floor in the background with the matrix of weaknesses or something? Overall pretty nice entry, the artstyle is really nice!

arachnid56 2022-10-06 08:55

Nice game! I really liked the animation for attacking. Perhaps it could have been more satisfying with more enemies that are easier to kill. Great job :)

2022-10-06 13:18

It could help a lot to have the hints within the game, which element beats which one. Also, does not seem like even with the right element your character is anyhow effective at beating the slimes.

2022-10-06 16:28

Hey guys, nice work! I really enjoyed the game. And like someone here already said, I loved the animation for attacking! It's really a good game to play. Hope to see more games of you guys <3

theheheo 2022-10-06 19:16

Well done! Like the idea of having to run and get the different elements for different enemies. The graphics, effects and animations also looked nice! Only thing is that the pacing felt to slow, would have like faster movement, faster enemies, and quicker to kill enemies, but that might just be my personal preference. Overall great entry!

marcodeevil 2022-10-07 16:54

Really nice game, graphics are really cool. I think the movement and hitting could be more smoothed, but overall great idea.

sweedy 2022-10-07 16:57

I like this game, everything is well combined. We (players) need timer showing how long does element work :>. Well done!

mar3k 2022-10-07 17:02

I like the music and the cutsie art style. Well done.

asfdfdfd 2022-10-07 17:25

These blades as mystic as i am.

fabula-rasa 2022-10-08 00:41

The art is quite nice, and I really like the animations on the hero and his blades! Music is pleasant and fitting. Some SFX on the attack and taking damage would be great to provide some more feedback to the player and make attacking more enjoyable.

Also, some summary screen after you die would be a good addition. Like: you killed that and that many slime monsters, or you survived this long. It would inform the player how he did and would provide some incentive to play again and try to do better.

I found a minor bug: in full screen, the X button to exit options doesn't work.

tinylittlestudio 2022-10-10 12:30

It's a simple concept. The movement controls (not the attack controls) felt a bit slow. Also without reading the "how to play" it takes a bit too much time to figure out which "element" defeats which "enemy" and enemies tend do build up fairly quick. Other than that it's a neat concept an a fairly well executed one on top. It's fairly clean for a jam submission. Good work!

op-sidearm 2022-10-15 18:51

Could use some polish, but pretty fun :D

bobridze 2022-10-20 11:54

I liked fighting against the slugs, but at first I thought for a long time how to kill them. I would like to add some sound when the man hits, otherwise it is not always clear whether you received damage. But overall a good game!