FoonLudum Dare ExplorerLD51 → Time Rift

Time Rift

By austinjones and

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.503
Innovation2.503
Theme3.003
Graphics3.003
Audio2
Humor1
Mood3.003

Comments

w4yn3r 2022-10-03 17:47

Really fun concept tbh, nice weapon types! Just missing sounds right now, but you still gave 5 hours :D Love the clock in the Background, really reminds me of a bossfight from the game dreamscaper!

austinjones 2022-10-03 23:57

Hey guys their is sound it just needs to be turned on in the pause menu it's off by default.

igor-morgun 2022-10-04 19:16

Nice concept

fax 2022-10-04 19:44

I would prefer if you add some AZERTY controls (just add Q and Z keys). Otherwise, the game is smooth and the concept solid. Congratulations.

blaster391 2022-10-05 20:35

This is a really polished entry, very cool! I loved the clock face as the level stage, my only minor feedback would be to add more indication when you take damage, as often I would die without realising I had taken so much damage

jaybaus 2022-10-05 20:36

The graphics are nice and the gameplay feels good, I like that getting extra packs gives overheal and that this is different in the UI. There's an impressive amount of finish as well with the menus and different weapon types. I'd have benefited from some clearer visual feedback when you take damage or are low health but for a jam this is really good, well done :)

pov 2022-10-06 15:54

Hi, did you intend to opt-out of ratings?

upcharlie 2022-10-06 21:09

I liked the combat, having to hunt down the powerups to really get by was a good move as well as mixing up the gameplay. The waves built up well and got quite overwhelming so I enjoyed it overall. A little polish and it would be really satisfying to play

reinhpash 2022-10-06 23:56

Main menu looking good. i actually really liked the clock thing on the ground. It's also nice to have weapons with different mechanics. Good game good job (but i can't rate i dunno why)

2022-10-07 08:47

That's strange, you should be able to rate the game. There was definitely no intent to opt out.

austinjones 2022-10-07 09:05

Oops I set it to opt out lol my bad.

thebmxeur 2022-10-07 12:02

It's a bit weird to have the sound off by default, as it's contribute a lot to the game feel. At least it didn't blow my ears out like it sometimes happens in ld games.

The gameplay felt a bit off. I don't play a lot of bullet hell games, but it seem to me that they generally have somewhat slow bullets moving in known patterns, or fast bullet with precise timing and feedback to announce themselves. Here with enemies spawning at random location, with some shot that seem to explode into more bullets and the view not covering the whole screen, it felt unfair.