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Unstable Economy

By daylonwilkins

View on ldjam.com

CategoryRankScoreCount
Overall2.758
Fun1.918
Innovation3.008
Theme3.588
Audio1.376
Humor1.508
Mood2.088

Comments

jk5000 2021-10-04 06:18

I tried to play the game, but even reading your instructions, I had no real idea what I am suppose to do. But I like seeing the cars driving around.

fonkin 2021-10-04 07:25

Super fun! I made everyone quit their job, would have been nice if they also died and stuff so you could have a game over. Also possibly a tutorial would have been nice as I understand that it might be hard to understand for some people

squimmy 2021-10-04 07:47

This is an interesting simulation, but there's so much going on behind the scenes that it's a little bit intimidating.

I think this would be a lot more approachable if you had been able to add more UI conveniences. Trying to keep track of everyone's names and homes and where they work is a little bit overwhelming, especially when they also have so many gauges and statistics. For example, a warning when a gauge is getting too low would make it a lot easier to know when you're about to lose, or at least _why_ you lost.

Reducing the complexity, or at least adding more information about how all the different values influence the economy, could also help, too, I think.

I do like the visuals of the game. The simple shapes and colors work well for this kind of simulation-based game.

daylonwilkins 2021-10-04 07:59

Hey everyone, thanks for the feedback! I definitely understand regarding the instructions, I'll try and come up with some that are a bit clearer. And the UI is painfully underdeveloped, I had a lot more ideas to make things clearer at a glance (think those floating emotions over Sims, but on top of buildings), but of course ran out of time.

evogengames 2021-10-04 13:02

Hi there,

The gameconcept is well thought out, and really fits the theme. However I think you should reduce scope next time. The complexity of this game requires a clean user experience and you clearly had no time for that. :-)

Thank you for the game!

lazzor 2021-10-06 20:25

Hey there! I think you did a really good job at making a clean-looking, working game without any major bugs (at least for me), so that alone is great. Also, having a working simulation of an economy with corresponding gameplay is not an easy feat, so big props for that!

Now the part I think you could improve the most is displaying the information. Managing an entire economy requires a good overview of all available information and it's not that it's not in the game, but most of it is hidden in menus and submenus. This makes it hard to keep track of what's going on and if you even have to change anything. Some UI elements over the buildings/cars would have been awesome to see what's going on with the people and the jobs. But that's just wishful thinking!

Last but not least, I might be playing wrong but the economy might be too stable. As far as I can tell, none of my workers have quit yet and I didn't really do much for it.

But nevertheless, great job at making an awesome game in such a short amount of time! :)

2022-06-06 10:21

The economy is unstable and requires a very careful approach, with very accurate calculations. Maybe you won't tell at first glance, but there are quite a lot of specialists on the Internet who can help you with this topic. For example, on [Pandadoc](https://www.pandadoc.com/blog/best-invoicing-software/) you can get the help of excellent specialists in the field of software development for invoice. Good luck with that.