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Morphman DeClaun

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestPlantensteincompo3.312.753.502.952.912.722.182.83
202046Keep it aliveSubCityjam24262.722.862.413.252.572.002.15

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Morphman DeClaun

LD46 — Keep it alive

Rocket Defence by TheScopelessOne 2020-04-20T12:20:42Z

I think the rockets may need to be a bit faster, since the boxes are physically pushed by them. This means they need to be hit from the right angle, which they can only be if you hit them before they've gone about halfway down. It takes the boxes far shorter time to get to that point than the rockets to get up there, so you need to be almost psychic to be able to hit the boxes.

Also, would be nice with a way to exit the game.

Really entertaining though, and nice looking graphics.

Throwy Bird by Foo - Squashed Games 2020-04-20T06:53:57Z

I'm unable to download the game. Chrome blocks the download as potential malware and my antivirus quarantines it immediately if I override it and download anyway.

Don't Blow It by Teun de Vries 2020-04-20T12:15:35Z

Fun little game, quite innovative. Taking the theme quite literally. A shame the UI got borked, would've loved to see what the name of each menu item was. Quite easy to guess that the top was the one to start the game though.

Sei by Amatsugu 2020-04-20T12:08:08Z

Could do with more instructions. And a way to exit the "buy" menu. And a way to exit the game. Other than that, it was an interesting concept.

SubCity by Morphman DeClaun 2020-04-23T16:31:25Z

@adriczero No, there are no sounds. That's why I opted out of the "Sounds" category. Sorry, maybe next time. I had limited time to work on it this time around and focused on the rocket homing mechanics and the AI.

@godsboss Yeah, I noticed that too, but there is a timing issue I couldn't sort in the allotted time. Next version of the game has a fix for that. I was hoping not too many players would notice :)

LD52 — Harvest

Plantenstein by Morphman DeClaun 2023-01-09T21:52:17Z

@gcake Thank you very much. The plan was to have an encyclopedia of all "genes" to be auto-populated when the player found one, so they could see what they have found and how many they have left to find. I was also going to implement something of an objective and an in-game store (with some additional items, unlockable slots etc.) similar to what @sirlich above suggested.

But I ran out of time for any of that.

Plantenstein by Morphman DeClaun 2023-01-15T13:40:55Z

@xparker Yeah, quite different approaches. I wanted something closer to yours, with more advanced chromosomes, but I was late for the Compo and decided to simplify it so I could get the rest of it done. It's basically just the Smart Rockets mutation algorithm, but the player selects the breeding pair instead of randomised pairs.

Plantenstein by Morphman DeClaun 2023-01-17T21:56:58Z

@mika314 I had a brief idea of adding a "book" to show what types of genes a player has discovered, but I ran out of time. One section of the book would allow the player to add both parent flowers and get a Punnet Square showing all possible combinations and the likelihood of getting a particular combination, like we learn in biology class.