kossnocorp 2023-01-09 06:56
Very fun game for such a simple concept, congrats!
Foon → Ludum Dare Explorer → LD52 → Info harvest
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 291 | 3.00 | 22 | |
| Fun | 221 | 3.15 | 22 | |
| Innovation | 264 | 2.95 | 22 | |
| Theme | 311 | 2.57 | 22 | |
| Graphics | 325 | 2.47 | 22 | |
| Audio | 255 | 2.60 | 21 | |
| Humor | 241 | 2.18 | 18 | |
| Mood | 303 | 2.58 | 20 |
Very fun game for such a simple concept, congrats!
Very cool take on a tower defense game. I managed to get to 2:16 until I couldn't keep up with the flow of information. It was nice that I could place the "towers" anywhere I liked and have some upgrades for them as well. Also the tutorial was very nicely done. There could've been maybe some music to add to the atmosphere, but I know how it is with the compo and it's 48 hours.
Very nice entry for the compo!
A nice change to the theme from all the farming I have been doing. Solid tower defense game. Tutorial was nice and clear.
Nice job!
Nice, creative take on tower defense genera -fairly well balanced as well!
Here would be the things that I am missing, to make the game 'fun' outside of a jam entry: - No variation in enemies - No upgraded graphics to go along with upgrading tower - No enemy pathing - Only one tower choice
Really cool style of tower defense game. I liked the tutorial. If you build upon this with music, improved graphics, tower and enemy variation, ect. this could make a very good game.
Interesting twist to the tower defense genre.
Fun game - I lasted until 2:30, but it seems like it might be impossible to get far past there.
Nice tower defense. I like the concept of fact checking who's different from classic enemis destroying.
Good job. I miss some quality of life stuff like an easy restart, and it might be better if the first news appear after placing the first detector ;)
Cool concept, I liked how it was a unique take on the tower defence genre!
Overall a pretty fun and well made little game. I would perhaps have liked a bit more to do, but the idea was fun, and In did have fun trying it. Well done.
Really cool game idea. Had a lot of fun trying different tactics but sadly only ever last about 2 mins. Think it scales up to quickly during that time. Let me know if there is a way though. Great Job! info_harvest.png
Very cool take on tower defense, I liked the two phases that the towers had to go through to actually destroy the bad info. It was hard to tell how impactful the upgrades were (as compared to just getting another tower) but I liked that they were there, it allowed for the experimentation. I found the sounds of the pages getting zapped to get a bit loud and harsh by the end. Overall great job!
@kossnocorp @harmadillo @lzxh @mika314 @raphytator @mad-brokli @jk5000 @smilewood thanks for playing and comenting!
@jaywoody thanks! I wanted to give that freedom to players and it also was easier to just leave the towers be anywhere so win win xD Yeah, I couldn't make it to add some balance and the music ^^U
@sirlich @pope-paf thanks for the feedback, agreed on all the points
@tesseract @glaikunt I couldn't get past 2 minutes and some seconds myself, and it seems to be a general thing so yeah, it needs some more balance ^^U