smoky01 2023-05-02 14:22
I like this kind of graphics, the game is worthy of study
Foon → Ludum Dare Explorer → LD53 → Mercury's Menace
By philocode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 663 | 3.50 | 24 | |
| Fun | 816 | 3.18 | 24 | |
| Innovation | 743 | 3.15 | 24 | |
| Theme | 931 | 3.47 | 24 | |
| Graphics | 452 | 3.90 | 24 | |
| Humor | 617 | 3.02 | 24 | |
| Mood | 698 | 3.40 | 24 |
I like this kind of graphics, the game is worthy of study
The animations are very fluid and the models look great. I like that the guard's FOV is clearly marked. One thing I would change is to make the camera entirely free look, or more top down. As it is right now, it's kind of difficult to see where you're going, and there is a constant struggle between the free look and guided camera. Overall, good job, and congrats on completing your first Ludem Dare!
The game was not bad at all. The idea is very good. The controls were very well done.
Well that's good I like the graphics, I had my mouse still on the screen while I was playing but it was not really annoying
Great! just a small suggestion, the high sensitivity related to camera movement when the player does not have the option to configure it is something negative. So better reduce it because some people get sick of it, but an excellent game!
The game looks great! When I played it there was no audio. Also I only get caught when I hit a guard, not when I enter the yellow erea, this made the game super easy. But overall I really liked the game and agree with Koyaaa that the animations where very fluid which made it fun to walk around
@smoky01 Thanks a lot for the encouraging words! I will explore the game idea further :)
@koyaaaa I always struggle to get the camera position and controls right. Even with cinemachine, it just always feels off. I will try adjusting the sensitivity and will try to improve this in the future :)
@beebster-games Thanks for the encouraging words and for playing the game :)
@adamlenglen Thanks for the feedback, I will hide the mouse while playing in the future :)
@alexsandro I will try to improve the camera controls, thank you :)
@koos I had more complex scenarioes in mind when making this, so I chose to make the guards chase the player. They are also capable of "hearing", if you jump behind them, they will turn around and investigate the position or chase you if the see you. The level right now definitely is too easy, so I will keep your suggestion in mind for the future :) Thank you for taking the time to play the game!
Yeah just saying what is already said: the camera controls are a bit wonky. Good base for a game if you had more time I think you could've done some fun things with it!
Ok, I won't mention the camera view since everyone else is already saying that 😅 Impressive undertaking for a one-person release, though! My sprint and crouch controls weren't working for me, but I was able to finish the level with opportune walking. I also didn't hear audio when I played, but it didn't take away from the experience since it's a stealth game anyways. Thanks for the entry! Hope you had a fun time making it and continue to build it!
I like the overall experience, the animations in particular sparked joy. The camera feels a bit weird, and the pickup could be made more visible when we have direct line of sight.
Overall I enjoyed it.
This is a lot of fun! Good job.
+ The camera controls were weird and it was sometimes hard to look around and not where the character was looking, the mouse moving off screen was also a bit annoying. + During dialogue, the text disappeared a bit fast on the longer sentences. + I liked the graphics
I like this game even when camera gets weird and I don't see properly. But overall it's fine. Thank you!
I won't repeat what everyone else has said - there's obviously some room for polish :)
One thing I haven't seen anyone mention is that when you restart, you have to go through the dialog again. This pushed me from playing further as I didn't want to wait (I think I probably would have played another couple of rounds) - consider making the restart path a fast path in the future.
I enjoyed the game, just the camera felt bit weird and I think a run button would have been nice but overall good job.
Really liked the player graphics and animation. Would've preferred if the mouse was locked onto my screen, might've just been my download. If the line "Cursor.lockState = CursorLockMode.Locked;" had been somewhere in the camera movement script that would've solved the issue. The gameplay was pretty fun, It felt pretty intuitive to use the extra paths and the objective was pretty clear. More levels as well would be very cool, and some sort of art for the level, although I understand that level art had to be cut for time (game jam things).
i need everytime talk to mob - so sad