Liked the graphics of the truck and inside the worm. I will say I was a bit confused at first if the health bar at the bottom was mine or the worms, and I was confused if I was supposed to hit the barrels or dodge them. When I eventually hit a barrel towards the end, I realized that I was not supposed to hit them and that it was my health bar. If you could be damaged throughout the game by the bombs you throw and the health bar was always on screen it would make that a bit more obvious. The movement is well done, but it doesn't feel great in the hands, not sure how I'd change that, but if it were a bit more unique I could see a bit more replayability. Overall it was good, I liked it.
Really liked the player graphics and animation. Would've preferred if the mouse was locked onto my screen, might've just been my download. If the line "Cursor.lockState = CursorLockMode.Locked;" had been somewhere in the camera movement script that would've solved the issue. The gameplay was pretty fun, It felt pretty intuitive to use the extra paths and the objective was pretty clear. More levels as well would be very cool, and some sort of art for the level, although I understand that level art had to be cut for time (game jam things).
LD53 — Delivery (2)
Wormpocalypse: Battle for Chornobyl by Emty 2023-05-08T16:12:20Z ♥ 3
Liked the graphics of the truck and inside the worm. I will say I was a bit confused at first if the health bar at the bottom was mine or the worms, and I was confused if I was supposed to hit the barrels or dodge them. When I eventually hit a barrel towards the end, I realized that I was not supposed to hit them and that it was my health bar. If you could be damaged throughout the game by the bombs you throw and the health bar was always on screen it would make that a bit more obvious. The movement is well done, but it doesn't feel great in the hands, not sure how I'd change that, but if it were a bit more unique I could see a bit more replayability. Overall it was good, I liked it.
Mercury's Menace by Philocode 2023-05-08T15:57:23Z ♥ 0
Really liked the player graphics and animation. Would've preferred if the mouse was locked onto my screen, might've just been my download. If the line "Cursor.lockState = CursorLockMode.Locked;" had been somewhere in the camera movement script that would've solved the issue. The gameplay was pretty fun, It felt pretty intuitive to use the extra paths and the objective was pretty clear. More levels as well would be very cool, and some sort of art for the level, although I understand that level art had to be cut for time (game jam things).