stupidhobbit 2022-10-04 18:11
I've got 11k points, is that a lot? Graphics looks interesting, what's the engine?
Foon → Ludum Dare Explorer → LD51 → Survives on time island
By lorwon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 829 | 3.26 | 45 | |
| Fun | 1037 | 2.82 | 45 | |
| Innovation | 877 | 2.97 | 45 | |
| Theme | 1014 | 3.11 | 45 | |
| Graphics | 780 | 3.32 | 45 | |
| Audio | 559 | 3.16 | 42 | |
| Humor | 809 | 2.40 | 40 | |
| Mood | 634 | 3.39 | 44 |
I've got 11k points, is that a lot? Graphics looks interesting, what's the engine?
Love it! All the nostalgia of games with billboard trees and bushes. Well done! ^_^
Hi @stupidhobbit & @dawnreaver ! Thanks for playing, glad you figured out the controls (without the presentation page) and liked the billboards :). I now added a presentation page to the game with more details on how to actually play the game, fell free to give it another try :).
I used an engine I made with C++ and OpenGL
The game refuses to run for me. I just have blue screen and console says this:
Screenshot_3.jpg
@fabula-rasa I started with that too, but I eventually alt-tabbed to the blue screen and moved the mouse around. It was our player starting by looking straight up at the sky :laughing:.
Once I realize that, I got to play. I don't think I got too far, never got into combat, but was able to pick up food and be less hungry for a little while. I would recommend trying to get sound effects into your next jam entry, it can make a huge difference! Still a great job getting the game done in just a weekend!
looked great, love the music. tbh made me have that feeling of the first time i opened up minecraft a decade ago lol. overall i really liked it and wished there was more to craft
Impressive that you made this in your own engine.
The world looks cool, especially the flowing water. The foggy and wintery weather looked really nice and atmospheric.
The inventory system was a little unintuitive. I think I would've preferred to be able to just cycle through my inventory rather than check the screen to see which slot an item was in.
Oh, and I also got the blue screen + error messages, and unlike the previous player it wasn't just because I was looking at the sky. However, I made the game run with my GPU as recommended and that indeed worked.
Hi, thanks for playing :)
@fabula-rasa try running the game by right clicking on it and using your GPU if you have one
@mhorth The issue with the player looking up to the sky is because the camera is not initialized correctly. It's that it can be a bit weird 𤣠sorry for that bug. For the sound design I wished I had time to do what I wanted, I wanted to create a breath of the wild feeling with only environment sound design.
@eyezzzick I'm glad you liked it. Regarding the craft, I made a lot of pixel art for other items (fishing rod for exemple) but had no time to implement in the game unfortunately:/
@empty-set Thanks ! The inventory system as you said is not that great, I first wanted to make a minecraft style inventory but I had no time to create the UI. All the errors come from the shaders they make the CPU communicate with the GPU and then the GPU execute the instructions. The issue with OpenGL is that the Intel hd graphics are not executing the instructions. I think it's a windows issue (or OpenGL version issue) but I need to ask to people that know OpenGL better to understand the problem with those Intel integrated GPU. But as you mentioned running with a dedicated GPU fixes the problem !
Thx for good game
firstly props for using OpenGl and your own engine. I personally hated using openGl at university and know how frustrating it can be. the water looks great and the overall outcome is really awesome. I also really liked the music!
Can't run the game.
Great little game especially considering the fact hat it was made using a custom engine that was written in C++ and OpenGL,
-Studio Cherno (Tim)
Hey, I played your game on the stream - twitch GGame86
Please give my game a try if you have some time!
Hi @zyger @studiocherno Thanks for playing ! @feynallein Can you try forcing the GPU ?
Hi @gordienkogames Thanks for playing ! I'll play your game and watch your stream :)
Cool to see you wrote the engine yourself. Did not last very long though, in the end I had trouble finding a water source :o
@substain Hi, thanks for playing :) It's true that the water can be hard to find if you already drink all the coconuts, it was planned to add a way to boil the sea water in order to drink but i had no time left :D
Wow what an ambitious jam entry! Amazing that were able to get survival mechanics, animals, and such a charming world - and all so quickly. Really awesome you used your own engine - so cool. Great job!
Oh - I should note, the cursor capture was quite aggressive - made it difficult to manage having two monitors, it seemed to pull cursor even when 'not in focus'. But other than that - it ran flawlessly.
I had the same bug when running the game as @fabula-rasa had. * I deffo wasn't just looking at the sky - the game was actually stuck * Running with my graphics processor (as you recommended in the comment above) did not fix the issue (in case it's relevant, I have a laptop running a Radeon 540 graphics card).
Is there some extra sort of driver I have to install? What else might fix the issue?
Hi @beetlebox, maybe your GPU do not support the OpenGL version I used. I think that some tricks exists in order to avoid that kind of issues but was not my priority unfortunately.
But thank you for giving the feedback ! I'll look to the specs of the GPU you mentionned and i'll try to figure out what's causing this issue. Maybe it is the same issue as the intel graphics one.
Really love the game design. The concept of surviving is attractive. Especially the design of every ten secs something happens to make influences, which fits the theme very well. Just a little advice, the graphic can be improved a little bit, idk, maybe cuz I am an artist lol. I think that will be perfect! Nice game! Love it!
Hi @tao-yuanyue, thanks for playing :) For the graphics I agree, my pixel art is not the best ^^ I'll try to take some time to learn :)
Brings memories of discovering good ol' survival games haha! Congratz
This game was awesome given that you built the engine for it yourself! I liked the contrast between how everything was laid out versus the flat 2D sprites - it really gave the game a unique look.
Not having the controls shown somewhere in-game made and having my inventory reshuffled every time I switched to a new item made it a bit confusing to work with, but I still had fun trying to survive against what was thrown at me. Nice work!
This is an okay little survival game. I would liked a bit more to do, but else a fine little game.
Nice entry, it's always awesome to see submissions with a custom engine. And in case you're curious, I played the game through Wine on Linux (via Lutris) and it worked perfectly fine.
The gameplay was simple, but it was fun to explore the islands. After stocking up on water and meat, I went on a journey to the gray abyss. Climbed a big mountain, and then walked out onto a plane of nothingness. Fun times!
I like the simple graphics, and the music really helps bump up the quality/experience a lot. You should definitely work on this a bit more as it could make a fun little low-fi survival/exploration game.
Why can“t I reach the mountain ? Am I to dumb or isn“t it possible? :D
Keep on doing !
Not working for me either :(
Fun game! Did you implement the animals? Because they never showed up for me. I think the game could also have used an endpoint where you actually win; maybe you get rescued eventually, and the goal is basically to survive until then.
Hi @mandy858 try running with your dedicated GPU instead, it should work ;)
@chrisgauthier You'r right ! at the beginning I thought you just had an event that killed all the animals (expected behavior if you have bad luck). But it seems that while I was fixing a bug I disabled the animals spawn ! I made a bug fix, so if you want to try with the animals, now you can ! Thanks for reporting that !
Incredibly ambitious for a one (and a half?) person team. Got really swept up in the atmosphere and ended up just wondering around for a long time. Very Daggerfall kind of vibes. Hope you end up taking this engine somewhere great!
I love survival games, is a good prototype, I think needs more feedback with texts and maybe more interactions, like get wood and make a firepit, things like that, the mood is very good, I like that you make a daylight system and even rain, has good graphics to, the menu with the islands and the turn camera is cool, I don“t Know about the 2D/3D combination, I prefer one or another but is a nice base for a big game with more development and polish, cool work!
Initial thoughts - I'm impressed by the amount of work you finished in just one weekend! Very minecraft-esque free roaming survival. I couldn't see the event names on the top right of my screen (it was cut off), so each one was a surprise. I think I got several night events in a row at one point because my screen was always dark haha. I noticed snowflakes falling at one point, but I didn't know what effect that would have. I referenced your tutorial controls you posted several times before I got them - fairly straightforward after that.
Thoughts after a few more runs - I usually last around 300s or so each run before running out of food/water. Like you mentioned in your post, an outro screen or score that prints after death would be good to add. I foraged the entire time and only ran into 1 log in 1 of my runs, but I never ran into string for the slingshot, so I think it would be good to increase the frequency of those materials. I tried looking around and wandered deeper into the ocean - I saw some elk(?) spawning in the water but no other obtainable resources, so I would quickly return to higher land.
Sound/art - I think sound effects and audio feedback make a big difference in player experience, so adding foley for item usage and environment sfx would really elevate the game (though I'm sure this would've been difficult in a weekend given how many features were already in your game). The landscape generation is impressive; I like keeping tabs on where I've been, but it seemed that the scenery and item spawns were changing constantly. I think that fast resource replenishment works much better for this type of game if you're prioritizing one or the other. The music choice was very relaxing and fits the instrumental ambient genre that pairs well with sandbox survival games. Kudos to your wife for the pixel art! We did the same thing for our LD51 game where my partner pretty much did the entire game, and I helped with sprites/art.
Overall - I see a lot of potential to add more features and room for some polish, but this is still a very impressive entry! Congratulations, and thank you for uploading!
Cool game
I like it, I really like billboarded trees, was fun to wander around and look at the terrain. The gameplay was a bit easy, never managed to die. There was a great lack of rocks for me. The event text was halfway offscreen. I finished off by climbing a mountain and looking out on the world.
Great work!