Names are Hard by Lerc 2018-08-14T05:16:40Z
Hmm, not sure I understand the water here, it seems.. helpful? Makes getting around easier as you can just swim.
Foon → Ludum Dare Explorer → Users → Araklaj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | AutoChop Bistro | jam | |||||||||
| 2018 | 42 | Running out of space | 👥 | Wackages | jam | 961 | 3.04 | 3.13 | 3.08 | 3.56 | 3.26 | 2.98 | 3.05 | 2.92 |
Hmm, not sure I understand the water here, it seems.. helpful? Makes getting around easier as you can just swim.
@thomas-olsson Thanks, and indeed! We had plans for more package types, like exploding/time limited ones, and more focus on the vertical gameplay (thus dash mechanic), allowing player walljump between shelves and packages. However, due to time limit we had to stick to the minimal viable product, maybe it's something for later :)
@mike-inprinciple Thanks for the feedback! You certainly have a point. We went with the cage as we needed an additional variable for more varying challenge, otherwise people would just play until shelves filled up, all getting roughly same score as all had same amount of space to play with.
There's of course other, maybe even better, ways to implement this element, such as different kinds of packages, worth different kinds of points, or tipping over when aimed badly, but due to the limited amount of time, we went with the cage.
Smooth and straight forward, well done!
If possible, turn up the volume of the voice's instructions, they are often bit hard to hear :)
Your presentation of a classic 2D layout management is fantastic, full of humor and character, as well as additional challenges. Great game, loved playing it.
More angles to the controls would be nice, right now it feels bit rough with the drastic angles direction change. Otherwise cool game, well executed.
Really detailed game with lots of mechanics for such a short game, well done. Interesting that you went with automatic selection depending on direction, instead of mouse. Felt weird at first, but then kinda natural.
Loved the gameplay and your take on the theme, it is really well executed. Only minor detail is that there could be some sort of cooldown between picking up last "earth" to power-up and being able to shoot, as I often found myself shooting by accident from pushing drill button one too many times, not knowing when it's enough. Of course it could also be additional challenge, but.. :)
Cool presentation of the mechanic! Loved the pace and feel of the game.
Huh, very peculiar game with far more strategy than I first thought. Good design choices on enemies being able to attack each-other, and strategic layouts with buffs/debuffs anyone can use, makes for an interesting puzzle game.
Well polished and plays nicely. Nice take on the theme too, quite literal, love it. Only wish is a "restart" button (unless i missed it) for faster failure instead of waiting for ship to reach the edge, when you see you missed.