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Araklaj

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥AutoChop Bistrojam
201842Running out of space👥Wackagesjam9613.043.133.083.563.262.983.052.92

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Araklaj

LD42 — Running out of space

Names are Hard by Lerc 2018-08-14T05:16:40Z

Hmm, not sure I understand the water here, it seems.. helpful? Makes getting around easier as you can just swim.

Wackages by bram_ve 2018-08-14T09:31:44Z

@thomas-olsson Thanks, and indeed! We had plans for more package types, like exploding/time limited ones, and more focus on the vertical gameplay (thus dash mechanic), allowing player walljump between shelves and packages. However, due to time limit we had to stick to the minimal viable product, maybe it's something for later :)

Wackages by bram_ve 2018-08-19T15:14:25Z

@mike-inprinciple Thanks for the feedback! You certainly have a point. We went with the cage as we needed an additional variable for more varying challenge, otherwise people would just play until shelves filled up, all getting roughly same score as all had same amount of space to play with.

There's of course other, maybe even better, ways to implement this element, such as different kinds of packages, worth different kinds of points, or tipping over when aimed badly, but due to the limited amount of time, we went with the cage.

Seasaw by mikkpr 2018-08-14T07:27:23Z

Loved the game, feels very fun and cute, with good polish. Well done on the theme!

Crucifix and Tentacle by Cedric Fey 2018-08-14T11:54:32Z

Smooth and straight forward, well done!

F-STOP by phantomopenboxing 2018-08-14T05:29:57Z

If possible, turn up the volume of the voice's instructions, they are often bit hard to hear :)

One Billboard Outside Of Catville by Team Catwheel 2018-08-14T11:00:11Z

Your presentation of a classic 2D layout management is fantastic, full of humor and character, as well as additional challenges. Great game, loved playing it.

Blood Worm by Rido 2018-08-14T08:51:43Z

More angles to the controls would be nice, right now it feels bit rough with the drastic angles direction change. Otherwise cool game, well executed.

Grave Heart by very dark lord 2018-08-14T11:57:45Z

Really detailed game with lots of mechanics for such a short game, well done. Interesting that you went with automatic selection depending on direction, instead of mouse. Felt weird at first, but then kinda natural.

ground_0 by Jamison 2018-08-14T06:05:22Z

Loved the gameplay and your take on the theme, it is really well executed. Only minor detail is that there could be some sort of cooldown between picking up last "earth" to power-up and being able to shoot, as I often found myself shooting by accident from pushing drill button one too many times, not knowing when it's enough. Of course it could also be additional challenge, but.. :)

Invasion Failed by Wargon 2018-08-14T11:03:20Z

Cool presentation of the mechanic! Loved the pace and feel of the game.

Crumble by anstabo 2018-08-14T08:32:53Z

Really good-looking game! Is "use your tongue" an actual tip or just filler? Couldnt figure that one out.

Macabre Hollow by shundread 2018-08-14T08:49:43Z

Huh, very peculiar game with far more strategy than I first thought. Good design choices on enemies being able to attack each-other, and strategic layouts with buffs/debuffs anyone can use, makes for an interesting puzzle game.

Ultimate Question - 42 by Usanio 2018-08-14T08:04:35Z

Well polished and plays nicely. Nice take on the theme too, quite literal, love it. Only wish is a "restart" button (unless i missed it) for faster failure instead of waiting for ship to reach the edge, when you see you missed.