Last Pilot by Rasmus Clausen 2018-08-14T08:54:13Z
Nice game. Why do we get dmg when going out of the shield? By the way, at last something that I can play on HTML5!
Foon → Ludum Dare Explorer → Users → Rido
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Blood Worm | jam | 1175 | 2.71 | 2.42 | 2.47 | 2.73 | 3.09 | 2.92 | 2.34 | 3.13 |
Nice game. Why do we get dmg when going out of the shield? By the way, at last something that I can play on HTML5!
Is the HTML5 version working on Chrome? It doesn't work for me :S
So far my best rating. The game is really nice, I love the idea and the physics but at some point, I got so many yellowish stuff there that were pushing me to one side and then was hard to keep shooting and move cause the movement seemed to be stuck into left or right, not sure if its a bug or something I was doing wrong.
Really nice game!
Thanks everybody for the ratings. It's hard cause we wanted something hardcore, but in the end we didn't have much time to balance the difficulty. It is our first Ludum and we thought it was going to be easier. I'll take a look at your games after work, I am really interested on what people did.
Thanks everybody!
They are supposed to be robots haha. Yeah I know, we´ve been using Godot for a week to prepare for the Ludum, so still don´t know how to properly use the program. I added the voices at the end and didn´t find how to change the volumen and I was exhausted.
About the leaderboard, it has bugs cause @kidandcat did it at the end of the Ludum so we didn't tested it much.
And yep, is quite hard to control, we should have focused more on that.
Thanks for your comment @maximelore !
@hanin, we will upload a windows and linux version later. Sorry for the inconvenience!
@hanin indeed, that I have 4 months to improve and that I have to try to achieve something even easier. And to take a day for holiday from work, so I can spend the whole Monday next time! :D
@corbak yep the collisions were totally wrong in some tiles, a lack of time and a lackadaisical programmer, my fault. Thanks for playing our game!
Thanks both @dray @king-kujito for playing our game and leaving feedback. I am glad to hear someone talking about the graphics. We had a really nice artist @imnotlaffng in our team and we are really happy with his work.
We agree the controls were hard and the game unnecessary hard. And yep, the HTML5 version is sometimes a bit laggy. We will work on that for the next Ludum Dare. Feedback appreciated!
Regards
@scott-steffes yep, we wanted to change a lot of things but we didn't want to change anything after publishing it. It would be great with a joystick and as @tomg said fixing the corners (the collisions of some walls are not well defined)
Thank you both for the feedback!
Really nice game.
Really nice idea. It was confusing at the beginning, but really nice!