FoonLudum Dare ExplorerLD51 → Fight The Darkness

Fight The Darkness

By ryan-ackermann

View on ldjam.com

CategoryRankScoreCount
Overall1513.6324
Fun1113.6524
Innovation843.7623
Theme634.0924
Graphics873.9524
Audio1683.3824
Humor1922.8022
Mood693.7724

Comments

gangrue 2022-10-02 23:10

Do I need to download Opera to play it?

matt-green 2022-10-03 01:54

I'm a sucker for games that play with light, so I was already on board.

One minor note, without reading the instructions, I saw "Press Space to Start" and assumed Space was a important key. I didn't realize I had to click to shoot.

Also, was it just an endless/highscore kind of game? I couldn't tell if I was progressing toward anything.

Love the character (both the player character and the game's "character" in general). Well done!

triangle-point 2022-10-03 02:25

Looks good could you make it to where its playable without operaGX

ryan-ackermann 2022-10-03 05:16

@gangrue ya you'll need OperaGX for the linked version. However, I embedded the game directly so everyone can play it easier!

ryan-ackermann 2022-10-03 05:20

@matt-green great feedback. I can see the confusion with the instructions. This game is an endless game with a goal of getting the highest score. It would be fun to elaborate on this idea more. I like the concept of making the flame / visibility the "ammunition" being spent in a shooter style game.

ryan-ackermann 2022-10-03 05:20

@triangle-point I added a direct embed :smiley:

djd123456 2022-10-03 05:51

Great Game!

2022-10-03 10:57

Cool concept! Also candle sprite is cute!

vimmagic 2022-10-03 15:05

This game is very cute! Its a bit trickier without a mouse but that's on me. Good job!

torte478 2022-10-03 16:26

I like graphics and mood. So atmospheric!

ugly-robot 2022-10-03 16:44

Really cool idea! Nice to see a game where every 10s something good happens! 😉 Love the tradeoffs that come from visibility and 'firepower' being tied together - and kiting to get the perfect triple kill was very satisfying. A beautiful looking game as well - very nicely done!

linus-lindberg 2022-10-03 17:00

Fun game! Reminds me a little of my own. I really liked the art, both cute and atmospheric. I really like the lighting system and how it works with the gameplay. Music gets a little repetetive, but good on you getting sound design in. I ran out of time for that. Great entry :)

rasblo 2022-10-03 20:57

Honestly way too good of an idea. Felt very engaging saving shots for multiple targets, and then unloading right before the fire resets. Almost wish I could see even less in the dark to really make me appreciate the light.

Fun, responsive and cute!

ryan-ackermann 2022-10-04 00:39

@ugly-robot thanks for the kind feedback. I think the 10 second reward gives you hope when you think a run might be over with!

@linus-lindberg I thought the same when I played yours. Great minds think alike! I want to improve my music composition skills for the future.

@rasblo thanks! I played around a bit with contrast. Having more and less world lighting when your flame is roaring, but I thought it would be more accessible to be a little lighter. It is far more thrilling when you can't see anything though!

roroto-sic 2022-10-04 17:33

Good atmosphere ! The gameplay idea (the light becoming smaller every shot) work very well for this kind of game ! Was addictiv ^^

mikoziq 2022-10-04 17:35

Got a 83 score!

Pros:

- Really good mechanic with the light system! - Like the enemies variety (at least not just a single one) - Music in compo is always a + - Actually liked the visuals

Cons:

- The music feels... a bit too melancholic for me here, but maybe it is what's supposed to be - There's little incentive to move player around the map, you can just stand in the center and shoot stuff until score is 75+

However, it is indeed a good job!

ideaspersecond 2022-10-04 22:39

I don't think I have ever seen a game where shooting reduces visibility. It seems like such a good idea, that I can't believe I have never seen a game that did it before. This is an excellent concept! Very well done!

waterfowler 2022-10-05 16:16

Fun little game! Simple mechanics, but pretty well done. I think the flame losing strength after shooting is an interesting ideea to play with and I'm a big fan of the art and sfx/music too.

kler 2022-10-06 21:38

Feels good to play and fun. I really like the light mechanic. The art is also really good. Well done!

coatline 2022-10-06 21:55

Oh yes! Clever way of making the player make the best of their shots! I like the glow on the player and especially on the projectiles. I liked the sound when you took a shot. Nice game!

real-human-1000 2022-10-07 01:44

Cool concept! Simple and well-executed. Looks and sounds nice. For the future, I'd recommend some better lighting effects and a wider world to explore.

lepoulet 2022-10-07 10:48

A small concept, well crafted. Godd job for the entry.

sleepystudios 2022-10-18 16:42

This was a really good take on the theme. The managementy/puzzley mechanic was really well implemented and everything just made perfect sense immediately. The weird looping on the music was a bit jarring though.

ha1fbit 2022-10-19 23:32

Love how you incorporated the theme with ammo and then how you rendered the ammo amount as light (really liked the whole lighting effect tbh). At the beginning, I was just firing a shot off at anything that appeared on screen. Near the middle, I was trying to line up my shots to conserve ammo for when chompers appeared and again firing recklessly just before the timer elapsed. And, at the end, I was just shooting wildly again trying to keep the chompers away from me. Got a final score of 87.