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Signal from the Center
Signal from the Center
By renovatio
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.11 | 15 | |
| Fun | | 2.57 | 15 | |
| Innovation | | 3.19 | 15 | |
| Theme | | 3.30 | 15 | |
| Graphics | | 2.73 | 15 | |
| Audio | | 2.89 | 16 | |
| Humor | | 2.40 | 13 | |
| Mood | | 3.46 | 15 | |
Comments
I couldnt see any obstacles. the z axis kept resetting, not sure if its supposed to do that. I have no idea what to do, couldnt really see a signal unless you mean the posistion or the flashing light that seem to flash on the rocks parallel to you. Outside the cube you can travel ok but inside its empty except for the next wall of rocks/reset point, it seems to repeat and reset your posistion. If anyone figures this one out id love to see a video or stream.
Woah! What a fascinating game. Huh - almost felt like spelunking! I've never played anything like it.
At moments, you feel like Han Solo escaping the detonating death star. However, it was hard to tell 'how big I was'. Sometimes I'd squeeze through a gap, other times I'd reset without feeling like I hit a wall. Because the cubes can move, perhaps I was being hit 'from behind' as a cube rotated into me?
Very dark, though trying to discern walls from the abstract moving shapes
I feel like if this was a 3rd person game, where I could see the outside of my ship and get an idea of my collider shape - that would be cool to see.
Never got too far into the cube, maybe 1/5th was my best? Hard to say.
Nevertheless, I loved the psychadelic, hunting feeling of trying to remember my orientation and navigate to the center. You've got something really special and unique here!
I loved it, I beleive that us are the signal in this game! You can make some adjustments, like placing any light source so we can see ahead, and allowing the player to rotate the camera on the Z-axis, which gives us more control when moving through the cubes. But! nice idea. I
I managed to beat it after a handful of runs got a best time of 19 Ish seconds, it was pretty difficult to tell what was making me reset as I was able to clip through some of the cube corners without any issues. I like the idea though having a more "proper" path or multiple paths might give it a better traversal goal. I think you could have something here if you make some tweaks to the game feel and sort of pivot to levels!
jezzamon
2026-05-03 02:20
Make sure to mention that your game is windows only!
ellaris
2026-05-03 09:05
I got to it eventually, but still I'm not sure what I did or what was happening, it seemed like the game was restarting as the timer reset, but I'm not sure why.
2026-05-03 12:30
As soon as you enter, the model is quite interesting and has a strong sense of three-dimensionality. The music is actually quite atmospheric, seemingly guiding you to find something hidden inside, which requires a bit of exploration. There's also a prompt for your own coordinates in the upper right corner. However, I think the game instructions could be written more clearly.
binroot
2026-05-04 04:59
Mastercard in minimalism :laughing: