zablas 2024-04-16 12:56
Felt like a visual novel. Maybe add dialogue options for the player? :D
Foon → Ludum Dare Explorer → LD55 → Project Missionary: The Reckoning of Hizzokahpolis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1104 | 2.98 | 29 | |
| Fun | 1069 | 2.87 | 29 | |
| Innovation | 1122 | 2.63 | 29 | |
| Theme | 1165 | 2.53 | 30 | |
| Mood | 938 | 3.16 | 29 |
Felt like a visual novel. Maybe add dialogue options for the player? :D
Nice entry! I think I may not be the target audience for the writing, as much of the context flew over my head (tureblue mother? Mansion basement full of farting clowns?). I didn't quite have time to finish - but the backgrounds were all beautiful, the art was very well rendered, and the music pleasant and varied. As I said, I didn't finish and missed some of the context - but from what I understand, I think the core message was ultimately about acceptance and being supportive to others, so that is always good.
One thing I should note - it seems work may have started on the game several weeks ago. Perhaps I misunderstand, but maybe the game was started a while ago, then put it away for a few weeks, picked it up again for ld#55? I think this is technically allowed by the rules, but maybe seems like it goes against the spirit of the jam.
I could totally be wrong about this - folks correct me if I am.
Interesting game! I like it!
@ugly-robot:
Well, this game is the third and last of a series of games under the collective umbrella of "The Hizzokahpolis Chronicles", so if you want to, you can play Bittersweet Harvest (LD52) and Occhiolism (LD54) to understand much of the context (and also the cameos).
And regarding the core messages, you've nailed it re: acceptance and being supportive to others. There's also the core message of "no place on earth is a utopia/dystopia; it's what you make of it", which is pretty much associated with the villain (slight spoiler alert).
It's cool to see a story based game. I would have liked to be able to do something though. It also took a really long time before we had characters on screen and I am not sure if it was on purpose but a lot of the backgrounds where just black.
A visual novel with depth and content, it looks like a complete work waiting to be put on the shelves. very good!
Good
I think this is the first visual novel I've seen! It works really well. nice job! :D I also didn't know you could submit same game under multiple jams if they exist at the same time. Thats epic!
nice job!
Can you please rate my game? :)
interesting
Nice game! Some tips from me would be adding character photos so we can understand who is talking better, also the text does have some areas where it could be shorter while still saying the same thing. Maybe you could also highlight some more important key information. These little things would help a lot to make the game more 'interesting' so the player doesnt have a hard time focusing :D
NaNoRenO 2024 was a month long game jam that ended on April 1, 2024 and LD 55 started on April 12, 2024. What changes have you made to your game to fit the Summoning theme?
@zhennaperks: Basically, I first wrote and coded the first act during the length of NaNoRenO, then waited for LD55's theme so I could integrate it into the second act. If a different theme were selected, the story in the second act would be a little different (and the act title would also depend on the chosen theme), but the ending would be still positive.
Super cool! Love the art and the overall vibe