jesse-martin 2024-10-08 01:52
RTS in a weekend
Foon → Ludum Dare Explorer → LD56 → Supply and Command
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 695 | 3.38 | 20 | |
| Fun | 533 | 3.41 | 20 | |
| Innovation | 586 | 3.25 | 20 | |
| Theme | 837 | 3.25 | 20 | |
| Graphics | 923 | 2.75 | 20 | |
| Audio | 1.62 | 6 | ||
| Humor | 464 | 3.17 | 19 | |
| Mood | 934 | 2.97 | 19 |
RTS in a weekend
Wow! Great work getting a fully functional RTS working! Took a while to get used to unit select/deselect without an indicator - but once I did, I had fun amassing my worker horde, getting a little unit squad together, and crushing the enemy. Great work!
It's kinda crazy that you just created a functional RTS on a weekend gamejam! I actually lost myself a couple minutes in the gameplay! Obviously there are some things that are missing like pathfinding. Also the combat system in terms of who shoots first wins is a bit random unfair right now. But its a great result for a gamejam and the missing pathfinding even gave it a little strategical twist.
So cool!
I like the atmosphere and the game is also really fun, Had a great time playing!
Nice idea, just needed a little bit more love to grow into a really good game. The main aspect where I think you could put a bit more effort is on player feedback, such as understanding how resources where collected and when they were about to run out, when a creature was hitting another one, and so on; they could make a really huge difference. Also, I think there's a bug in commanding warriors, as they seem to follow my mouse clicks every time I click on a worker.
I made an RTS last ludum dare, so I can appreciate how much work goes into it. I enjoyed it, although I found it a little clunky to select units. I kept on thinking I selected a new unit, but instead was commanding the old unit to move somewhere. Maybe a highlight or something on the currently selected unit would help.
Grate game, but dont understand why that low ratings recieved
Impressive RTS for a weekend! Loved building up my army and the atmosphere. Unit selection was tricky, but still a lot of fun. Great job!
I had a little difficulty selecting units, I constantly forgot that I had selected someone, I think it was worth making some kind of indication. It’s very cool that you decided to make an RTS, I was always scared away from such ideas by the fact that I wouldn’t have time to make the enemies’ intelligence in such a time frame
Man, RTS are cool but are they hard to make and to polish. It is a very cool take you got going there, a shame you didn't have more time to improve the interface and feedbacks