ninjacatz 2021-10-03 16:13
Thanks for playing! :slight_smile:
Foon → Ludum Dare Explorer → LD49 → ch1Pik
By ninjacatz and CircleOfLife
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 584 | 3.64 | 27 | |
| Fun | 727 | 3.44 | 27 | |
| Innovation | 637 | 3.42 | 27 | |
| Theme | 1065 | 3.18 | 27 | |
| Graphics | 244 | 4.21 | 28 | |
| Mood | 318 | 3.82 | 27 |
Thanks for playing! :slight_smile:
Good game but I felt the theme wasn't incorporate in the game
Sans titre 1.png
It's really good game but I'm stuck... Maybe I didn't understand something... A good retro puzzle game as we like them!
Can't progress past level three. I split into phases where the wrong colour is in each room with a block I can't interact with (red with blue, blue with red), and unable to take a single step back. I restarted the level several times but can't work it out. Not sure if this is a bug, or if the learning curve is too steep from level two to three. Great, intuitive puzzle design for the first two levels though. Nice vibes. I'd love a sound for each movement and interaction. Thanks for sharing.
@mimusangel @samuel-hollywood-summers hint.png It is difficult to see, but there is a white box which you can push in white form) Thanks for playing!
oO ok, i don't see this, thank. i retry
Good game! I really liked the graphics and sounds, and thought that the levels and concept were good, but being unable to hold the movement keys (and instead having to press them each time) was quite infuriating. A tutorial would have been helpful as well.
@pobix Sorry, I haven't played many of these games, but the ones that I played were single-click movement :sweat_smile: Instead of a tutorial, I made the first two levels very simple (and the second even has a hint in the name of the level) so that the player can get comfortable. Anyway, thanks for playing + for feedback!
Ми-ми-ми! Милые квадратики. Перемещают другие квадратики. И делятся на квадратики. Надеюсь, у них нет шизофрении? Спасибо за игру!
The game looks and sounds wonderful! I have to agree with some of the previous commentors; some of the levels (Bridges, for example) require so much moving around that not being able to hold a key to move comes really tiring. The CRT screen effect fits the aesthetic super well, but it does interfere with the pushable blocks (I was also stuck in "Rooms" until checking the comments, didn't recognize the block due to the effect).
I would definitely play more of this if it had more levels and perhaps a not-so-steep learning curve! This would definitely also work really, really well as a mobile game. Bite sized chunks to play on the go, and simple controls with no need for precise inputs.
10/10 aesthetics, the game was pretty clever as well, but the last few puzzles were too hard for me (I dropped off at "red colors")
We love the art style and the old TV effect, but the phase ability is what makes this game awesome! Wish the controls were a bit better, but it fits the puzzle structure (possibly make the levels smaller?)
Nice Puzzler, sadly i got Stuck in the Last Level i presume... with all the Red Blocks xD But i liked it
very cool puzzle! the puzzle is difficult, I could not solve everything, but it's nice to play! both visual and musical is great! I would like a slightly safer increase in difficulty and so that you can move by holding the button, and so a great game!
This game is great! The puzzles are really really good fun, and way too smart for me :sweat_smile: Love the visuals, it looks really great. Ideally the puzzles would be a bit easier at the start (I got stuck on the third level) and the white blocks are a little hard to see. Otherwise, this is a great game, well done!
pretty nice puzzle and the character is so fckin cute!!
Cool idea. But I couldn't get past the second level.
I enjoyed the game but it seems my it felt slow I guess my graphics card couldn't keep up. Having said that I loved the retro tv look and graphics and the music was good as well. Found some of the puzzles difficult but all in all good work!
@inokentii-best Perhaps this is not entirely obvious, but the color of the portal indicates which character you should enter into it. If the portal is white, then the character must be the same color. If red, then a red character, and so on. How can I return the original view after splitting the characters? In the name of the second level there is a hint W = R + B. If you combine (enter one character into another) red and blue, then it will turn white again. Thanks for playing the game!
Really nice game, I liked the puzzle gimmicks and the aesthetics. The main thing was there wasn't much juice in doing stuff and sometimes the moving felt stiff. This is partially because of the moving between squares being kinda slow, and the ease-out wasn't a great fit, and lack of buffer meant you had to space your movement. The art was really nice though (with all the effects and post-processing), and other than the movement, the levels where really fun. Well done!
Looks nice. Kinda like Super Bomberman or Final Fantasy 1
That was a REALLY cool puzzler with some very creative design. The last level took a while, but I eventually got there (the extra block was a very effective... red herring). I agree with some of the others that, while the post processing effects were great, it did make it difficult to recognize some of the white blocks. But once I knew what to look for it wasn't a big deal. Super great work on this, you came up with something unique and executed on it VERY well.
Looks absolutely fantastic, really great art style and aesthetic all around. I enjoyed the puzzling mechanics but took me a little to put together what to do. However, the art style and effects were top notch.
This is a really nice puzzle game! Level design is quite clever once you get the hang of it.
Great puzzler. The music was very chill and the art consistent. Some blocks could have been made a little different in color to make them more obvious. Mechanically great, the revert steps button was a nice touch and saved me from reseting some levels. Loved it.
Nice work! Great visuals and nice music.
The puzzle mechanic is good, and not something I've seen before. For me some of the levels (like bridges, after which I stopped playing) are a little too heavy on the number of required inputs compared to how much you have to think about stuff - especially with the lack of key-repeat. There were definitely some nice moments in the levels I played though.
I think at one point I noticed the undo didn't work back past when I separated the phases.
That aesthetic! That music! I love it! The puzzle design is very good, I particularly appreciated the undo feature in the more complex levels. Great entry!