cinderblade 2021-04-27 01:50
the graphics are beautifully crafted
Foon → Ludum Dare Explorer → LD48 → dark mind
By batiali
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 147 | 4.07 | 28 | |
| Fun | 381 | 3.73 | 28 | |
| Innovation | 367 | 3.71 | 28 | |
| Theme | 302 | 4.07 | 28 | |
| Graphics | 103 | 4.46 | 28 | |
| Audio | 255 | 3.90 | 28 | |
| Mood | 254 | 4.05 | 28 |
the graphics are beautifully crafted
I really like overall style. It looks like some dark ambient album cover
gameplay is great too, I love this kind of games. Well done!
Loved the game, as I love thinking about the next step (strategy-wise)! Especially the possibility to speed up, skip progress, 22 deep in 17min, was not that bad I guess? :v: I really like the mood as well of the experience! Congratulations! :smile:
being an artist, I can say that the art in the game is very cool and minimalistic, especially for 3 days work.
Made it to level 20. As many pointed out, the minimalistic art is really nice and well done. Congrats!
Really love this game. The art is awesome and the gameplay is easy and interesting ! At every run I wanted to restart to try another build. That 5/5 for me !
Beatiful, haunting graphics and music supplement the dark mood. I don't really understand what was happening there, but it was stylish and nice to look at. I only wish I could participate more, I'm sure it was your decision not to let player shoot, but in the end it got a bit boring because of that.
I usually don't like idle games a lot but this game has a spark that I can not describe. Well done!
love so many detail in this one. I loved the art and the game mechanics. It's very interesting to have a control over the difficulty of the game. Power ups are super interesting at the beginnings, but upgrades get boring after level 10+. I wonder how many updates there are but it could be crazy to get a new skill in each level up. The game is so innovative in a sense that it is hard to put it into any genre. Really like to see how far this idea can go. There is a Loop Hero kind of potential in this game
Love the art, nicely done, coherent and pretty, work perfectly with the sound design. I'm really not a fan of idle so I've been really confused at the beginning asking myself "What do I do ?" and finally I understood. You should probably look for a mechanic to force the player to do something before it becomes automatic, I reached 25m depth without doing nothing special. So, to sum up, awesome art, gameplay is smooth and it's obvious code is clean but gameplay can really be more attractive. Keep on good work !
Really cool game, fun to just sit back and watch. Tried to figure out what the cost benefit was to just charging straight down as fast as possible vs building up and didn't really get a good feel for it. Managed to make it to level 26 in about 30 minutes and had a good time. Great work!
thanks a lot everyone, we're thrilled you enjoyed the game!
@goutye that's not a bad score at all, my personal high score is 32!
@a333 I totally get that it's not everyone's cup of tea. I feel like if the shooting itself is not very interesting, it gets old after a while. I feel that this game requires more player agency even if it's not shooting though.
@grimsbaldruk totally agree that the game needs an onboarding before it becomes automatic. thanks for the feedback!
@landosystems this is great feedback since all I wanted with this design was to make players do that cost-benefit analysis several times during a session. it's good to know I failed on that, but I have some ideas how to improve it both by changing some mechanics and adding more visual feedback about what's going on. thanks!
Nice idle game. Gameplay is lit, i really enjoyed playing it. Simple but effective art. Keep your great work!
Nice entry, I like how the sound FX merge with the music to create a dynamic ambiance. Graphics are really cool too. Not my type of game (I'm quite bad with this) but I had fun playing and in the end it's all that matters. Keep it up.
I really liked the art, for mobile casual game it isn't that bad, it would need some game-play tweaking for sure to get player more engaged. In audio there is one annoying sound in right channel that pops up now and then.
I have gave lots of games very high scores but this is the second time I gave full 5 points on each account. Great game on every account. Great visuals, subtle but captivating sounds, simple but deep gameplay. Great job guys!
Really nice little game, I love the ambiance and the graphisms. I manage to get to the level 25, But I don't know if it is a good thing. I really like the feature to accelerate the game, that's like one of the best idea ever =D. Just one thing: the sound used of the electrical attack soud like a sound comming from some hardware issue when it is heard from a headphone, it quite unpleasant. But that's the only negative thing I had to say about this game ^^ GG
This game is so simple yet so polished! I think such entries are nailing the gamejams. The art is engaging and fits the game pretty nicely! The gameplay is relaxing and fun, perfect for an idle game (I really love the many speed up options :stuck_out_tongue_closed_eyes: )
I really dont have something to comment on, but if I had to search for a thing to say... Until I read the description I didnt understand whether the the diving mechanic was only for score purposes or if it affected gameplay somehow. I'd like to see it represented visually, but that's such a minor detail~!
I am so glad I found this game! Amazing work! :black_heart:
P.S. What do the numbers and percentages in the end mean?
Hey everyone, thanks a ton for the encouraging comments!
@virimine sadly there are some completely hidden mechanics in the game right now that could be much better presented. one of them is that every time you dive, enemies yield 5รท more xp towards leveling up. so for a high score, it makes sense to dive as much as possible instead of farming xp in the beginning levels. (but also being careful not to overdive)
the numbers represent how much damage those skills did (in total) and percentage-wise (dividen by total damage u dealt) it was a last hour feature we added in the game so ui really doesnt explain itself.
very glad u enjoyed the game, thanks once again.
wow really enjoyed the art and design. Cool gameplay. Got to 22 :\ GJ
Very cool graphics and music was nice and relaxing. However, I am not really sure how to play the game. I kept pressing WASD but not sure if it was doing anything. Almost looked like the game was playing itself and I could press Q only when it was full. Kept pressing the mouse and space bar and enter key to continue playing after the pop ups. Not sure what I was doing though. Some kind of instruction on controls would be helpful. Otherwise I think it can be a very enjoyable game.