Treehouse Party by stuffedgravy 2021-04-09T00:25:00Z
nice
Foon → Ludum Dare Explorer → Users → Jinny Kang
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Treehouse Party | jam | 1604 | 3.03 | 2.75 | 2.28 | 2.48 | 3.38 | 3.00 | 3.26 | 3.46 |
nice
@rosypenguin Hi, sorry about that! The start button is actually at the bottom that says "Party!" If you click on that, you can get started on the game. Hope you enjoy! :)
@rosypenguin Thank you for letting us know! We'll definitely keep that in mind next time :sweat_smile:
I actually ended up closing my eyes and meditating with the first set of breathing! It was really calming and I enjoyed it :)
First off, I really love the music and graphics! I could just listen to the music for hours in my daily background! I also do appreciate the time you've put into creating such an interesting game! However, at a certain point, the game sort of got lost for me b/c I felt like I was just clicking 'stop' on the slot mechanic, which felt like it was mostly based on luck and not on skill or knowledge. Great game anyways and congrats on creating 'Snake Oil!' :snake:
I COMPLETELY LOVE THIS GAME. I ended up playing for an hour, just messing with the controls and keeping my eyes on everything lol. Maybe I was just slow, but I felt engaged the whole time and didn't even know time was passing by. Like someone else said, I'd LOVE this game in VR. Figuring out how to control the sub was definitely part of the experience for me that made it more fun. I loved how the ambience shifted in the different depths. It definitely is a weird feeling being underwater and not being able to see exactly what's in front of you, other than from radars and gauges! Really enjoyed playing this game that you made in such a short time!! :sun_with_face:
Ever since I saw your post on Day 1ish, I was looking forward to playing it! I definitely love the graphics in this game and how the lights reveal things, even the fish swimming by (greatt touch) :thumbsup: I just wish there was a nice submarine song to go with it, but overall, it was a fun game to play!
Innovative game! Wished the swinging allowed a sort of additional effect, maybe like a dodging mechanism. But it was still overall great!
This game is so visually pleasing! I also love the Alice in Wonderland theme it had. I really wanted to love the gameplay, but some parts of it were a bit hard to play. More than once on two different levels, I got stuck between two monsters and was tossed around endlessly. I wish there was a way to restart the level without having to refresh and start all over. Congrats on making this amazing beautiful game! :rabbit2:
This game was so fun! Funnily enough, I was more tense than relaxed playing a meditation game :laughing:
I really liked the wave clear song as well! The gameplay was unique and enjoyable!
I really liked the story aspect of your game. I liked how the game was about how your heart being "exposed", suggesting how we open up to others, but end up getting hurt by them when they take advantage/ignore you. I wish the gameplay had check points bc of how slow it is, having to start over again if I die. I also wish it was a little longer and had a more definite ending. I still really enjoyed it and had fun!
The gameplay was so innovative! I really like this style of gaming--reminds me of Nitrome's Rust Bucket which is one of my favorite games. I liked how some of the levels seemed hard at first glance, but then you realize you can just go straight without having to struggle with some of the skeletons. Personally, your game had the right amount of difficulty and fun that I wanted to keep playing even after the end!
I enjoyed the gameplay and how smooth the controls were. At the end, when I had maximum depth, I kind of started exploring on the map and then ended up getting lost for bit :sweat_smile: Overall, fun and cute game!
Although it was a bit fast paced, I liked how smooth the gameplay felt. I liked the puzzle aspect to your game—that you had a limited amount of 'digs' to solve the level. I do wish it was a bit slowed down b/c at some parts or, as someone else mentioned, to have a box indicator of which block you were going to break. Congrats on making such a great game!