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Foodmnesia
Foodmnesia
By naplz, Kr1z, ferL0RDofGAMES, Emmanuel Barros, TranziT, MaxPowerGD, Federico Oviedo, Ramiro Saravia, Ignacio Rodriguez y Espina and Ivan Sacarrere
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 510 | 3.59 | 39 | |
| Fun | 575 | 3.39 | 39 | |
| Innovation | 973 | 2.85 | 37 | |
| Theme | 392 | 3.86 | 38 | |
| Graphics | 535 | 3.69 | 38 | |
| Audio | 385 | 3.48 | 36 | |
| Humor | 258 | 3.47 | 39 | |
| Mood | 760 | 3.25 | 38 | |
Comments
I love everything about this. The reverb on the scream when you slip on a banana peel is the funniest sound! The 3D models are impressive and fantastic, the animations, the slippery/bouncy physics of the game, ahh wow it all adds up to this hilarious cluster of haphazard mistakes and goofy fun gameplay! I recorded myself playing if you want more feedback! Great work all around.
https://www.youtube.com/watch?v=3NQ9YrgIEbE
naplz
2022-10-04 05:07
@100th-coin thx a lot for giving it a try and we are more than happy to see you enjoyed it as much as we did making it!!
The controls are so whacky which fits this game so well :D Had a lot of fun bouncing around the kitchen. Awesome entry, thank you for this!
Nice and hilarious game. I liked the concept, the art and the audio. But sometimes it seems to hard to complete the orders.
Game was great, I personally didnt like the controls (i get that they were propably intended) but im just easily frustrated :) Talking about frustration: Where did all these damn peels come from? I sure as heck didnt serve any bananas! XD
daveco
2022-10-05 23:17
The controls were a bit challenging, but like the concept!
tobius
2022-10-06 21:43
Overall
An enjoyable, fast past experience. It's just missing a win condition and a tutorial.
Fun
Enjoyed trying to fulfill the orders as fast as possible, though sometimes it would generate an impossible to complete combination of ingredients. I would've like to see some additional reward for finishing dishes early or having some "goal" to work towards.
Innovation
Definitely reminiscent of Overcooked, but having each ingredient show the countdown on it, and having such a short rapid-fire sequence of request definitely gives it a different feel.
Theme
Theme was well represented in the hectic gameplay, though I felt like there could have been some more "every 10 seconds" included in the game, like more customers lining up, hazards appearing, ingredients swapping places, etc.
Graphics
The 2d graphics in the game were fantastic, definitely gave a me "fast-food" vibes. Clean and vibrant. I think the 3d model for the character looked decent and was animated well, however they looked a little out of place next to the furniture and the 2d foods. The furniture looked nice, but could've used a little more contrast from the floor.
Audio
Good sound effects and cute music. Well done! I would've liked a little variety in the music track to keep it from getting too repetitive. Having the music pitch up when the timer was close to finishing would be a nice way to add some more urgency and variation to the music.
Humor
The banana peel was funny, but other than that, not much humor in the game other than the general craziness of it all but I feel that fits more in Mood.
Mood
I definitely felt like a short order cook, scrambling to get orders ready for my customers. So well done on the mood here. I think adding either ambient sound effects like customers murmuring, doing dishes, honking horns would add to the mood nicely. Adding sound effects unique to the different ingredients would also help in the same way.
I would maybe suggest changing the "turn-in" to a drive-through window instead of a counter as well, as that fits better in my mind. Not a huge thing though either way.
It's hard, but the sliding makes it better. Also the Snake Dying SFX when you step on a banana, quality gaming :ok_hand:
pegasys
2022-10-06 21:50
I had a bit of a hard time with the movement, felt a bit to slow and clunky and it was very easy to get caught on the corner of objects. The graphics were great though and I like the concept, although it did take me a while to figure out that you're supposed to go to each area, press space and then go to the counter and press it again. Really good job overall though guys.
First off, I noticed the Mac version of this game has a common issue that prevents it from opening, and I have the solution : https://ldjam.com/events/ludum-dare/51/$304157/an-important-notice-for-mac-players-repost-for-51
The second thing I want to mention, it appears you checked the "other aspect ratios" options in your player settings, without actually modifying your UI to support other resolutions. You should probably uncheck it and just support the standard ones (ie 16:9). The UI cuts off on my ultra-wide, and I have a feeling I'm missing some important information.
I tried playing the game, but I honestly had no idea what I was doing. I could run around, there was a lot of sliding, I could fall on banana peals... and that's it. I saw GUI elements over some food and tried pushing space bar next to them, but nothing happened. Again, I'm thinking some stuff was cut off because of the aspect ratio issues, so I might have to revist your game when I'm on another monitor.
It took me a bit too long to realize that it was one customer changing the order and that every circle was for that one order. Once I figured it out it was pretty fun! Main issue is if the randomizer picks the same order it seems weird that it erases your progress on that item (had hot dog 3 times in a row)!
naplz
2022-10-07 02:30
@mauvegrover thanks for playing our game!! The order generates randomly after 10 secs :( But that happened to me too with the Tea. So Sorry to read that :c Anyways thanks for the feedback!!
fribolin
2022-10-07 07:38
Personally I found the game a bit hard and even though I loved the sliding around mechanic, it didn't make it easier. The first time I played, I didn't even know, what to do. I understood the walking around and the collecting things, but it took me a while to figure out that I need to bring it to the counter. Felt a bit dumb there :) Maybe put that hint next to the controls or put a waiting cusomer to the counter. Another thing that would have made it a little easier for me are some bigger hitboxes. Being able to deliver the dishes on the side of the counter still makes sense and would prevent players from getting stuck there. Even though I am pointing some things out here, I just wanna make clear that I very much enjoyed your game and am just searching for ways I would try to improve it. Great game!
PS: You should take the exit button out of the Web-Export. It just freezes the game
naplz
2022-10-07 13:45
@fribolin thanks for the feedback! And yes, we have the client model and the order lists ready but we didnt make it at time to add it in to the game :(
druvsaft
2022-10-07 14:20
This is a fun idea, good job everyone! That's one slippery floor, it can be a bit frustrating getting stuck on the edge of the cashier part, but it adds to the challenge! As mentioned would have been fun to see the customer you were delivering to, and sometimes it was hard to see the highlight on the ingredients when it was spinning around, but overall solid experience!
vein
2022-10-07 15:12
I like how the game look. The slipping on the banana is funny XD And the scream adds in the humor! but for some reason I can't grab anything.... I press the spacebar right? Am I Missing something? I am already bad at games so help is appreciated XD
I really had problems to understand the game. You say the clients change their mind, nothing appears in the plate when you take an ingredient, the 10s timer is just next the Tolerance level.
I think you can add more infos during the game. A sound when you take an ingredient (I think you didn't have time for a asset in the plate), a message "Serve" where you have to go when you have all of it.
However, it's beautiful on 2D and 3D (With a lot of different things). The game is fun with the bounces and the bananas (And tactic), but very less cool when you are just stuck on a thing.
My high score for historic (The picture doesn't load) : 283
2022-10-06_23_29_41.png
r3l0ad1
2022-10-07 15:34
Cool game :) Its funny and the idea fits well with the theme
So cute. Love the designs and how smooth this feels to play. The attention to detail is just flat out impressive. Great job!
mcayn
2022-10-07 22:41
The floor is super slippery! :D I really enjoyed it though! Well done!
Big thanks to you for make an audio settings menu! We like the sound, but the floor is a little bit overloaded, too much visual noise. Thanks for the GitHub repos too! Maybe, you should make a rb.velocity method?.. (Idk if slippery was an idea or just bug) Overall, like it, great game!
tranzit
2022-10-07 22:59
@durkagames thanks for the feedback!! Yup the slippery was on purpose xP
Cute graphics, audio is nice. But i think main character is to slippery on the floor, i know it was on purpose but still i think it is a little bit to much. Overall great game (maybe its a beggining of somthing bigger?) ^^
skel3ton
2022-10-08 22:26
I enjoyed the game, I like the chef character and the catchy music. Great job!
To be constructive. I think the game is punishing me for playing it. And that's completely unnecessary. And whether it's from clumsy control of the character, or poorly marked ingredients that I'm supposed to collect. How many times have I not taken something just because for some reason the green ring was not properly visible. Difficult games are fine, but this just feels unfair.
https://youtu.be/04UQz6th9Ko?t=7296
Thanks for submitting your game to stream!
I swear to god hotdogs are impossible to make. :rofl: This was a fun little Overcooked-esque game, well done!
Hernan is my hero. o7
dgo
2022-10-09 04:36
I love the slipping on the banana anim, nice job!
Fun to play once you learn what you are supposed to do, but very hard to figure out since you need to press every ingredient before there is any visual change to the character/world, also, the outline around the food is hard to see
OH! Toy with food :) Cool!
n-n
2022-10-13 17:54
Wow, that didn't turn out to be easy at all. I loved it, it's a cute and fun game. If it weren't for the banana peels, the main character could have been not only a chef, but a virtuoso figure skater as well :smile:
cedric86
2022-10-19 19:56
Haha loved this one. Quite slippery :D Fitting bgm and fun sound when slipping un banana. At first i was a bit confused n where to bring the dish once i'm done but figured it out after a while because well it's quite obvious. My bad. Great entry. Well done.
Only gripe I had was when I stood around a station and their was no audio queue or anything to tell me I picked up an ingredient. May be a bug if there is a sound supposed to play
aplite
2022-10-21 21:23
The player controller was really difficult to get a grasp of. It was particularly difficult around corners. Other than that I thought the concept was well done. The level of polish on your menu screen was superb.