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Connor Munro

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202251Every 10 seconds👥Moovementjam11002.922.833.312.583.062.862.69

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Connor Munro

Connor Munro leaves an average of 5.0 feedback comments each event.

LD51 — Every 10 seconds (5)

Foodmnesia by naplz 2022-10-20T20:52:39Z ♥ 1

Only gripe I had was when I stood around a station and their was no audio queue or anything to tell me I picked up an ingredient. May be a bug if there is a sound supposed to play

Discomobulate (ง'̀-'́)ง by Usenrame 2022-10-10T19:30:48Z ♥ 1

Cool game would love to see some expansion to it, or even more dynamic fights like MMA where kicks and other stuff works in to, or maybe some moves taking up more then 1 slot. Overall great concept, that I think deserves some consideration and thought. Got a rock paper scissors vibe but much more visually interesting and dynamic.

Forest of the Lost by MartensCedric 2022-10-09T18:54:14Z ♥ 1

I love mood and graphics of the game, story is simplistic but solid. I think the only thing that is bringing the game down is that the 10 second aspect of the game is working against it, as I got killed on Lily a few times trying to read what she said.

Endless Circle Runner by ZL17 2022-10-09T18:45:39Z ♥ 1

Very expandable game, with a solid premise. Areas to improve could be adding a cursor or a custom spot that is bound with the game environment, as it kept on moving when I accidentally went off screen. Adding props. But overall solid entry that could be that reminds me of solid entries like pac man or snake.

Shaking Robots Revenge by UnderMountain 2022-10-09T18:36:07Z ♥ 1

Loved the entry think it could be expanded even more. I think the graphical style is not even required for this game and you could change it out with anything and it would be just as good. Balance wise I thought the game could do with better balance for the scythe, seemed slower then other weapons, could also do with a hit marker on the weapon to accurately judge hit range.