yskuma 2022-10-04 13:34
Wow, hard to believe that's pure HTML and CSS. Really enjoyed the aesthetic and concept behind the game.
Great work!
Foon → Ludum Dare Explorer → LD51 → Cascading Clockwork
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 459 | 3.63 | 21 | |
| Fun | 693 | 3.26 | 21 | |
| Innovation | 68 | 4.07 | 21 | |
| Theme | 779 | 3.44 | 21 | |
| Graphics | 604 | 3.60 | 21 | |
| Audio | 327 | 3.57 | 21 | |
| Mood | 559 | 3.47 | 21 |
Wow, hard to believe that's pure HTML and CSS. Really enjoyed the aesthetic and concept behind the game.
Great work!
This is a fascinating concept. I can see this being difficult for a lot of people though, myself included.
This is very finicky to actually play, and probably wanted larger areas to account for mouse jitter. But to make a whole game in HTML/CSS is incredible.
Extremely cool! Reminds me of some flash games from back in t'day :)
I very much enjoyed the mostly-two-tone style with the music -- very atmospheric. The honey pots are a nice bonus challenge mechanic. Some of them were quite frustrating to get but that's part of the challenge!
The fact you made this with pure CSS and HTML is absolutely bonkers incredible, very impressive!
Always a pleasure to see some tricks never go out of style; the old right click trick that got me through countless Flash mazes back in the day works great here too! Great to see one of these in 2022, great entry
great precision game and the fact you did it in html and css blows my mind, really gj
wow good job, I really like how simple it actually is even though it took a lot of work. There is nothing extra, nothing is missing, everything is just right. I like the game a lot.
This was absolutely amazing. For that final level I had to zoom in AND turn down my mouse sensitivity XD. The music and the noise when the direction switches are especially brilliant.
Very impressive work for pure CSS and HTML! The required movements are a little too precise for me, but that's nothing against the game - excellent work!
I love it when you limit yourself engine wise and try something different. I made a game in powerpoint, great minds think alike ;) Yours is more beautifull though
This was a great mix of addicting and infuriating! I really liked the gear graphics, and it was neat how the music incorporating a ticking noise reminiscent of clockwork. I think it was too easy to just wait 10 seconds for the direction to change, so it would be cool to make a level where you need to combo multiple transitions in a row before the direction switches back. Nice work!
This is such a neat concept. Well done with this one!
Very addictive! So simple yet absolutely pleasing. The two-color aesthetic was brilliant. And the music was quite thematic and well-timed to the theme. Well done overall!