Foon →
Ludum Dare Explorer →
LD46 →
Apocalypse Baby
Apocalypse Baby
By streetgeek and Ozanta25
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2077 | 3.07 | 22 | |
| Fun | 1177 | 3.34 | 21 | |
| Innovation | 2071 | 2.81 | 21 | |
| Theme | 462 | 4.02 | 21 | |
| Graphics | 1881 | 3.07 | 22 | |
| Audio | 550 | 3.63 | 21 | |
| Humor | 331 | 3.70 | 19 | |
| Mood | 1692 | 3.10 | 21 | |
Comments
well what to say ^^. Its very funny, but the thing that bothered me the most was, that sometimes it wouldnt recognize that I actually hit. Also I didnt get the feeling of having the chance to win or at least being good.
Love the music ! Traveling the streets of hell, ready to kick ass and change diapers !
- Good : concept of baby escort against zombies :D - Need some love : Something is wrong with bullet hit detection. Or they can take more than one bullet to kill. Feels like I'm not hitting them at point blank sometimes. an Ammo count would be nice too.
demkimos
2020-04-21 13:44
I agree, the biggest problem it seems is the bullet detection. I have a feeling it only "fires" one projectile and only registers headshots. Which is really disappointing when I'm holding a shotgun. Sounds and rate of fire could use a bit of work, as well. It is an auto shotgun, after all. And, yes, some way to keep track of bullets and reload even when you have bullets. The textures are pretty cool, though, and the atmosphere is pretty badass.
*I feel no fear in the face of a zombie horde if I got my baby and my shotgun* :thumbsup:
draelent
2020-04-21 19:27
That was fun to play! It would need some additional work on the bullets for the collision detection but it was enjoyable overall
dm2684
2020-04-23 18:12
Nice game, but to much bloom. ))
jk5000
2020-04-24 08:51
The game idea is interesting and fun. The graphics and music is pretty good. But it is difficult to hit the zombies, and the mouse cursor was not locked to the screen so I did often click on stuff on secondary screen. Overall is this an okay little jam game.
That's super brutal
limbo
2020-05-09 09:44
The mood was wonderful. The visuals, music and idea were badass, but the gameplay was not satisfying. Probably the weird hitboxes of enemies making them hard to hit, or the lack of possibly to find new bullets to reload the gun (at least I couldn't find them). Nevertheless, the first impression was really good.
nonsans
2020-05-09 09:50
With such a title I couldn't just not play this game. While everything is pretty barebones I still had my fun with this. The soundtrack gives me DOOM vibes and the zombies were.... Well, special. I expected them to attack me when they get closer, instead they do a little synchronous dance while getting kinda getting stuck in the ground. This opened up a new opportunity of play: I you can't kill them, let them dance. Thanks for making this!
What a beautiful day to go for a walk with a baby. I have only one question.
Why Is The Baby Explosive Like Bomb ?
Hey this is a really cool idea! It's a shame that you had issues in development but I can imagine a non-linear path working quite well :)
@jk5000's point about not locking the mouse is especally unhelpful on a multi-monitor setup as you end up clicking on other windows, but I think it's a simple property to set in Unity.
Another suggestion would be to focus a little more on the player's controls; the graphics and sound are really epic, but it doesn't translate so well to the player with such restricted weapon firing. I'm sure this would have been focussed on given more time but it's important to remember.
Aside from this, great job!
iak
2020-05-10 08:24
Not sure what feedback to give when the zip file already made it clear that this is the de facto Best Game Ever.
Anyhow, the exploding baby is really metal.
I had some glitchy behavior when shooting stuff directly in the face sometimes seemed to do nothing, so not entirely sure what happened there, but cool entry anyhow.
Edit: I think the glitchy behavior may also have been from clicking stuff on my other screen. My mouse didn't get captured despite the game launching in fullscreen..
Really like the idea. If a little more work is put in, i can see this being a very fun game.
Nice game! I think that the execution isn't perfect, though. The cursor should be invisible and locked on the screen. The props should probably have collision detection, otherwise you can just walk through them. And the bullet collision detection was a bit strange. The overall idea was still nice, and graphics & audio are nice. Good job!