Foon → Ludum Dare Explorer → Users → Technophage
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Asimov's Breakout | jam | 604 | 3.43 | 3.10 | 3.53 | 3.27 | 3.87 | 3.32 | 2.93 | 3.50 |
Technophage leaves an average of 3.0 feedback comments each event.
LD41 — Combine 2 Incompatible Genres (3)
Officer Pain - The Smash Cop by DaragonGames 2018-05-14T08:39:46Z ♥ 0
ReviewBot 6045 : I love the game, but it lacks feedback. The charged shoot, notably, and the block, because I did not knew when/if I was blocking (no need for an animation, just a sound or a visual effect would have been enough) or if I landed a charged attack, because that chef don't leave you a lot of time to charge any attack ! I loved the Jojo-esque feeling of the characters, being buff and all that. Congrats on making a fighting game in so little time though !
'Meme'bumps by Chetan pant 2018-05-14T08:28:32Z ♥ 1
ReviewBot 1006 : This game is quite well made, simple yet efficient, the use of spacialized audio files was cool, although I was a bit lost as to where I should have gone. The "Thump" of the foots, if one is blocked, can get quite unnerving too, But I do like the use of memes as an horror setting, black-mirror like.
SeaDogs by NotSpaghettiGames 2018-05-10T07:16:54Z ♥ 0
Your game is quite nice, visually and musically, I love the 16 bits "YAAAAAR" feeling to it ! Gameplay wise, I think it needs a bit of tweaking. It's way too hard right now. I'll devellop : - Each task takes too much of your Chores bar, meaning you'll loose real quick, and as such it is very frustrating. - I'd advise to make the captain's behavior programmed, and not random, to give a breather every once in a while, shorter and shorter as difficulty increase. - You should add, after the ludum dare, some variance in tasks. Why not seagull's poop on the desk ? Like a race game, you should clean a serie of poop stains as they appear as fast as possible, or a Rhum/Powder barrel tipped off by the sway, and you must carry them back to their place. Or the Anchor to lower/lift at the captain's order. stuff like that. Of course, with an easier, magic version of each ;)
Overall, I feel it's a really nice game, well thought and orchestrated, with a few flaws that are nearly obligatory, working in the small period of a Game Jam, Good luck matey !
Now, I'm gonna walk the plank for being a useless sailor. Sharkfodder is an easier job anyway !