g4mr 2018-04-26 23:54
Cool idea, but the controls are not clear and they aren't listed anywhere. SO I didn't get too far. Graphics look great though.
Foon → Ludum Dare Explorer → LD41 → Asimov's Breakout
By poio, technophage, KIBO and Darfeld
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 604 | 3.43 | 17 | |
| Fun | 771 | 3.10 | 17 | |
| Innovation | 434 | 3.53 | 17 | |
| Theme | 822 | 3.26 | 17 | |
| Graphics | 341 | 3.86 | 17 | |
| Audio | 3.32 | 16 | ||
| Humor | 556 | 2.93 | 17 | |
| Mood | 378 | 3.50 | 17 |
Cool idea, but the controls are not clear and they aren't listed anywhere. SO I didn't get too far. Graphics look great though.
Hello @g4mr. The game is currently broken, but thanks for your feedback nonetheless. Although I can't help but wonder. If the Graphisms are great, and the Idea, hence the theme, is cool, not to mention the music, or the humor you didn't mention, why did you rated everything with a 1/5 ?
Great idea and a fun concept but the game makes it very unclear on what to do or how to play it. Maybe a tutorial level would be a good idea :)
Mine is also a bit unclear and definitely not as polished as this one but I think it's still worth a try :) https://ldjam.com/events/ludum-dare/41/sam
Really cool idea and seems like it would be really fun but im a little lost as to what im suppose to be doing. The graphics are really good though and so is the audio. A little tutorial would be really nice. maybe make a youtube video
Give my game a try if u have the change!https://ldjam.com/events/ludum-dare/41/seadogs-working-title
Thanks for the reviews. Indeed it is foggy, I felt that way too when watching a friend play it. I'll try to refine that when the rating period is over. The tuto screen was already made at the last moment, totally in the rush. I also marked already that it needs way more audio feedback, but we didn't have time to include them before the deadline.
Your voxel art and animations are at a high level and a my main reason to play the game more to check them all. :thumbsup:
I spent a lot of time to understand the game rules.. (What buttons should I use for the mines? What I should do to get money? How to charge robots at the start? and etc) , but I did it finally. In my opinion, you will help your players very much even with a text description what buttons they should press to do the "right" things under the game.
Really, the main reason of my loses was a new bots at the top of screen :smile: (I missed a moment of their spawn, probably because I am playing without sound).
Thanks ! Yeah, the game lacks a few key thing there ... We struggled to stuff a maximum of gameplay in there, and found ourselves short of time to explain properly how to play. Rookie mistake, I guess.
I may try to make another build tomorrow, just to add handling informations ingame. If I get carried away and integrate the sound assets we didn't manage to integrate in time, I may even do a post-jam version.
Thanks again for your review and comment.
Nice game! Good asimov's reference too. The game looks great but i have trouble getting what differente machines do. Found one that gives 300 at cubes costs. I suppose those cubes are the energy AHA! I had to return right now and figured out the generator replenish the energy! But the robot got behind another structure and I can't select it again. There are some issues due to the complexity of the game. With some polish and instructions would enhance the experience. Overall excellent game!
I really enjoyed the premise of the game. A realtime strategy with stealth elements, combining working for oppressors while working against them while you can is such a great concept for a game. I only managed to build the first building, then couldn't figure out how to do anything more than that -- I think I ran out of money, or else couldn't do uprising things while humans were looking at me, or something. It was fun.
Since I didn't get too far in it, I'm not sure if I may have missed out on these features, but ideas that came immediately to mind were:
- make it possible for the robots to distract/entertain the humans, so that other robots can carry out Uprising tasks - make it possible for robot actions to be dual-purpose, or have ambiguity, so they can do something the humans would approve of while plotting to use it against them - Make it more clear what stuff is, what it does. The voxel models were cute, but I couldn't just look at a thing and be like "Oh I know exactly what that thing is for and what it does." This was probably the biggest impediment I had to getting deeper into the game than I did. That, and the music, which I found to be a bit grating, and didn't want to keep listening to after a while, although it did some pretty "robotic" and probably fit the theme of the game pretty well, it was just hard to listen to on a loop. - Give the player more/better feedback when they are trying to do something that they can't do. Not enough money? Humans are watching? Running low on energy? Have a task that the humans want you to do? Make that more plain.
All in all, this is a solid, big, complex project to pull off in a weekend, and I think you did an outstanding job with it, and with the theme. Very nice work.
@ian1337 Thank you, We sadly didn't have time to make a better tutorial than the text displayed at the start of the game, but we'll try to improve it after we're free from Ludum Dare's rules !
@IllaBom Thank you ! Yeah, we aimed big and complex for a first time, but it's heartwarming to see people react to it so positively ! Thanks again !
@Linver Thank you for your feedback ! We are aware of the difficulty to understand the game, and we'll work on it after Ludum Dare, if we have time. Thanks for the graphism compliments, I used MagicaVoxel and Unity's animator. THe trick is, I had never used them before, so basically, you can reach the same level of "quality" in about three days ! ;)
@MacDoom Thank you for your feedbacks ! To this point, there isn't much I can say I already said to someone, the game isn't really clear and we'll work on that.
@csanyk Tanks for your input ! Interestingly enough, we had intention to implement your first idea, but we lacked time and/or manpower, sadly. For your second point, it's already there. Working "for" the humans grant you ressources to build buildings, so it's already ambiguious. To your third and fourth point, yeah, we're a bit weak on the feedback side of things... We did our best, but we bite of more than we could chew hahaha. Thanks again !
Sadly I have no idea what I'm doing. I immediately built the generator, the robot working on it fell apart (which I only realized because after 2 minutes I was looking for the "quit" button - which there is none of - and accidentally tapped q/e) and the other robot meanwhile wouldn't do anything if I rightclicked any of the already existing buildings. So I have no way of generating money and no way of exiting the game. I'm stuck here for good I think :(
This game definitely needs a better explanation maybe by naming the buildings or making it more clear what the buildings are. Also the figures often get stuck that's why I did not have to worry about the enemy patrols towards the end. The graphics look good and the sound is not bad either. But it gets repetitiv quickly, maybe the waiting time on the stations could be shorter or something. Nevertheless good Game.
This freaking hell of a game deserves a lot more rating than it has right now. Man, I really enjoyed this game. Very well done. Thanks for the game.
Btw here is the link to my game, if u wanna try it out: https://ldjam.com/events/ludum-dare/41/memebumps
Hey! Thanks for joining my stream, It was great playing your game :smile:
Honestly has the potential for a great game, loved the mechanic of the humans shouting at the robots to work and having the facilities with different purposes.
I ran into quite a few glitches on stream :yum: but the main one of note would be the placing of buildings near the outside wall - A gap would be a huge deal better
As for something that would be a stretch goal for this if you continue development, it would be better having the humans program the robots into doing menial human work - e.g scrubbing floors/no income if they catch your robots misbehaving, and it would be a matter of keeping some robots entertaining the humans while others secretly work on sentience.
Other than that, best of luck if you further develop :smile: Had a great time playing nevertheless!
The voxel style looks pretty neato!