codeartisticninja 2016-04-19 03:35
didn't seem to run for me.. but the screenshots look nice :)
Foon → Ludum Dare Explorer → LD35 → Spirits of the Forest
By bkgh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 199 | 3.54 | ||
| Mood | 243 | 3.52 | ||
| Graphics | 275 | 3.81 | ||
| Humor | 509 | 2.50 | ||
| Theme | 540 | 3.36 | ||
| Overall | 560 | 3.23 | ||
| Fun | 629 | 3.00 | ||
| Innovation | 972 | 2.44 | ||
| Coolness | 1350 | 45 |
didn't seem to run for me.. but the screenshots look nice :)
The good old platformer with the ability to change characters. It was fun to play. I liked the pixel-art style graphics!
Good games, quick respawn (even though, certain phase were made diffusivity and teeth-grinding, but in the wrong way [2 screen to traverse and bat + hedgehog, NOPE, didn't like that one])
The pixel art and the mood put thanks to the music are excellent
However, i found a bug : https://dl.dropboxusercontent.com/u/12976475/SpiritForest.png
It happened right after respawning for the long fall
This was fun and I liked the visuals. Sometimes the screen shifting was annoying cause there would be an obstacle right out of sight so I would either die or get stuck
the third to the fourth screen can not imagine that I can go to the left ... I loved the music and graphic design.
The savepoints are really necessary as I often couldn't tell what most of the stuff is and if it will harm me or not. The movement feels too rough for a platformer. The music was the best part for me. It mostly made the atmosphere for me.
I like the pixel art, Is difficult but the checkpoints are placed in good positions, I enjoy it. Sometimes is difficult to change from one scene to another, the first time I believed it was a bug. Nice Entry ^^
Really good sounds and visuals! I like the animal-changing part and the mood that this has. Great Game!
Pretty fun but ridiculously hard. Also the screen shifting would sometimes mess up
Love the Pixelart! Especially the Panther. Overall good game!
"It's supposed to be hard" is always, Always, ALWAYS a difficult prospect for something like this. You have to be careful to make sure the physics and hitboxes are fair and feel right. Unfortunately this game does not. The jumping physics are okay, but there's no sense of satisfaction when you finally get to another checkpoint. I stopped after the bats first appear because it's just not worth it.
A health bar would be VERY appreciated. It would give players a reason to avoid damage without having to be so pointlessly unforgiving. The instant death here causes the game to appeal only to the most sadistic of players, and will really turn off a lot of people from what could otherwise by a very fun game.
I really wanted to keep playing the game and see the other animals. The art style is great and the music is soothing, but don't try to hide behind the "It's supposed to be hard!" mantra. It just the game.
Great game, very fun, very difficult, great mood (thanks to the music), and a well designed world.
Really enjoyed this one, the pixel art and the music are just amazing! The gameplay is really solid and fun, but the high difficulty can be quite frustrating. If the hitboxes of the enemies were just a tiny bit smaller it would be more enjoyable I think. The ending was a little abrupt, I was hoping for an encounter with Zanakalth and the game just shut down after talking to the owl.
Anyway, great job overall!
Uh, oh, it's a platformer. Not only that, but it's a precision platformer. And with rather unfair collisions/hitboxes, too. >.<
The art was mostly good, with background having better quality than some sprites (e.g. a hedgehog), but overall it serves its purpose well. I liked the soundtrack, too (some sound effects were a bit annoying, though, like kangaroo's dying... screech?). The story isn't particularly creative, but it works well enough.
The collisions and maybe level design require some serious work, though; it's fine when a game is difficult (unless it's platformer, because I played way more difficult platformers than necessary to prove my platforming skills), but I've found some segments annoying, and not rarely because I died seemingly without any contact with spikes whatsoever. This led me to using R button so often that sometimes I was mistaking it with Space (including the one time when I reached the owl spirit and restarted mid-dialogue after a really, really painful segment). >.<
Also, you need to get a better grasp of designing multiple-window maps. Sometimes when I jumped the view was moving up and down to catch up with main character, other times I tried walking left/right not seeing there's a ledge just around the window border, the ledge I need to jump on. Also, the flying squirrel fall segment (the one where you avoid bees nests) felt a bit luck-based due to little time for reaction to the next-screen obstacles.
I like the game's mood, but mechanics and challenges require some serious reworking.
Great graphics. Game is a bit hard, but it is good overall.
cool graphics and concept
This feels crude. Much refinement, and I think you will have a good game. But I didn't like that the panther is wider than the standard block size.