windowframe by managore 2016-04-19T23:25:00
That was an absolutely fantastic entry. All I can really nag on is maybe more interesting sound effects and/or music.
Foon → Ludum Dare Explorer → Users → Petya
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Combunation | jam | 535 | 3.25 | 3.25 | 2.58 | 3.92 | 3.54 | 2.86 | 2.86 | 48 |
That was an absolutely fantastic entry. All I can really nag on is maybe more interesting sound effects and/or music.
That was really fun. I thought it was interesting how when the level allows you to see what's ahead, you can memorize what's coming up. Nice work!
I loved the music a lot. Very difficult and fun game. I thought the MODE_SHIFTing mechanic could be expounded on more though.
I dont know where the shape shifting is but i had a decent time. mechanics could be fine tuned more like jump height and camera.
Was this supposed to be for Shapeshifting? Cause theres none.
That was..... interesting.
That was really fun and well made. I didn't feel like the shapeshifting was a major part of the game though, and the red monster felt very underpowered compared to the rest.
I can't open the zip either.
That was fun, nice work on making it 'feel' good.
I really liked the sound and music design. Really cool!
Can't play the game. only see a menu.
That was a really weird and fun theme.
Really nice minimal pixel art.
That was really weird, but a solid mechanic. Could use more polish.
Hard. Should give some way to gain health. Also couldn't tell if i was actually doing damage to enemies.
It couldve benefited from music
Controls felt weird. Sometimes I couldn't shoot and it was hard to maneuver when jumping as the tiger. I like the idea though and the art
I liked the atmosphere. Didn't really understand the point/goal.
Arrows should collide with the walls. And having a way for the player to automatically run up steps would be nice.
This is a really cool concept, but the dragging could be faster. It's also hard to get the character back into a decent position when he's practically fallen over.
I don't think the shape shifting really added much to the game.
This was fun and I liked the visuals. Sometimes the screen shifting was annoying cause there would be an obstacle right out of sight so I would either die or get stuck