FoonLudum Dare ExplorerLD35 → Shifting Paths

Shifting Paths

By mathmadlen

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CategoryRankScoreCount
Innovation3703.26
Theme4653.44
Overall7113.05
Graphics8272.84
Mood9012.56
Fun10022.47
Coolness171235

Comments

bluszcz 2016-04-18 22:42

Simply, but nice. I like minimalist style, and thanks for web version for play :)

kudanaman 2016-04-19 21:42

Good game, simple and clean, but a little to easy.
Web version of the game is GREATLY APPRECIATED, THANK YOU :D

2016-04-21 17:01

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

chronocrab 2016-04-24 04:36

I really like this one. The graphics were very neat. The gameplay was fun too! My 2C: The circle of static tiles seemed a tad out of place and might be better represented as a square or something (maybe even with shifting the color slightly for the tiles around your character), but this was good fun. Some item drops and other mechanics would have made this something to play long term. Nice!

monetai 2016-04-24 20:36

interesting concept. i had some problems with the controls.

tppr2046 2016-04-25 07:48

Simple, interesting. I like the shifting maze.
Is there a goal?

csanyk 2016-05-03 02:47

Well, OK. Not really much of a game. Just stand around and wait for a passage to open up, then take it. So it's missing a few things that would make it challenging. Once I realized I could step on grey or light blue tiles, it was much easier to advance.

gamepopper 2016-05-03 12:23

Nice idea. I like the unpredictable nature of the levels changing, yet the game is still beatable.

sunflower 2016-05-03 13:05

It's not particularly innovative gameplay, though I like the idea of using cellular automata to alter the maze (not sure if it would work for a more advanced game, though). However, at some playthrough I've found that the end game point was stuck between walls and it seemed to be fixed that way (as if it reached a stable structure or something), so it seems the game is not always possible to complete. Good call with making area around the player stabilised, though.

Overall, pretty nice idea, though it's hard to tell if it'd lead to something greater.

diningphilosopher 2016-05-03 22:11

Cool idea to use a cellular automaton to create the paths! The stable region makes the game too easy though, and perhaps a longer generation interval would be better.