vdz 2012-08-28 05:55
What a twist. I thought it was a basic Snake clone, but then it started transforming and became something else entirely. (Though I can't agree with the 'one level without interruptions' - the maze part felt like a clearly separate part, and until I died I didn't even realize the score was counting on from the Snake part.)
The transforming level in the Snake part was a nice twist, especially visually. Then the game transformed into a completely different game, which pleasantly caught me by surprise. The invisible maze was quite interesting and challenging, with a proper increasing difficulty to kill me before I started thinking foolish thoughts like the game being too easy. A major point of criticism here, though, is that at the start of the game the difficulty increases too slowly. I'd like to play the maze game again, but I don't want to trudge through the easy Snake part again. A faster transformation of the level/gameplay or some other way to speed up things for advanced players would have been very nice.
The game starts with very simple graphics (looking like a very typical basic Snake clone), then starts to look increasingly nicer, eventually getting to the maze part, which just looks neat. It would've been ever better, though, if even in the maze part the visuals would change (even if only in color), as that would provide some kind of incentive to continue scoring more and more points.
The audio is lacking. Although in the Snake part the audio is sufficient, the maze is completely quiet making for a very boring auditory landscape. More importantly, there is no audio feedback to important parts of the game; mainly, there is no clear indication of when you collect the dot (a simple sound would've sufficed). Sound to indicate the blinking of the dot and sound to indicate your time was running out would also have been nice.
A very nice game with some flaws.