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Aeon

By aleksandartoplek

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CategoryRankScoreCount
Innovation983.56
Fun1453.28
Overall1583.39
Theme2393.24
Mood2802.80
Graphics3443.00
Audio4902.00
Coolness76737

Comments

vdz 2012-08-28 05:55

What a twist. I thought it was a basic Snake clone, but then it started transforming and became something else entirely. (Though I can't agree with the 'one level without interruptions' - the maze part felt like a clearly separate part, and until I died I didn't even realize the score was counting on from the Snake part.)

The transforming level in the Snake part was a nice twist, especially visually. Then the game transformed into a completely different game, which pleasantly caught me by surprise. The invisible maze was quite interesting and challenging, with a proper increasing difficulty to kill me before I started thinking foolish thoughts like the game being too easy. A major point of criticism here, though, is that at the start of the game the difficulty increases too slowly. I'd like to play the maze game again, but I don't want to trudge through the easy Snake part again. A faster transformation of the level/gameplay or some other way to speed up things for advanced players would have been very nice.

The game starts with very simple graphics (looking like a very typical basic Snake clone), then starts to look increasingly nicer, eventually getting to the maze part, which just looks neat. It would've been ever better, though, if even in the maze part the visuals would change (even if only in color), as that would provide some kind of incentive to continue scoring more and more points.

The audio is lacking. Although in the Snake part the audio is sufficient, the maze is completely quiet making for a very boring auditory landscape. More importantly, there is no audio feedback to important parts of the game; mainly, there is no clear indication of when you collect the dot (a simple sound would've sufficed). Sound to indicate the blinking of the dot and sound to indicate your time was running out would also have been nice.

A very nice game with some flaws.

aleksandartoplek 2012-08-28 16:13

@VDZ I was planing to put sound in game but at the end I didn't know how to record it from application I got (NodeBead). About sound effects when token is collected, that's a bug I didn't even notice. I know difficulty rises greatly and game is little slow at the beginning but I didn't manage to put any load/save mechanism in game.

phocker 2012-08-30 01:35

very good game -- really like the concept and it played well -- great effort

csanyk 2012-09-01 15:30

Well done.

robotic 2012-09-01 22:37

Cool game, visually interesting, the evolution is smooth and not so regular, it is pleasing and refreshing.

depp 2012-09-03 00:28

Love it! But if you die, you restart too far back... if there were checkpoints, it would be a lot less frustrating.

aleksandartoplek 2012-09-03 10:24

I have added "checkpoints" to game just so that everyone can pass first part of the game. I know there shouldn't be any changes done to game after submission but this is not game feature - it's helper. I realize game is be hard, but if I set it to be easy there would be no fun.

ghostonline 2012-09-15 22:08

I was pleasantly surprised by the twist after the snake gameplay. Interesting idea and good execution.

matthias_zarzecki 2012-09-15 22:37

Love the subtle color-changes. Solid work!

A gripe would be that it takes too long to get to the funky/awesome parts.

william_edwards 2012-09-15 23:22

couldn't get it to run with mono on linux; shame, would like to have played it after reading the tantalising comments!

infernet89 2012-09-15 23:29

Maybe the snake classic level is too long and slow, and make the game a little boring.. but the idea is very good. Nice job!