FoonLudum Dare ExplorerLD35 → Land of Curves

Land of Curves

By spiffl

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CategoryRankScoreCount
Audio683.92
Fun3143.38
Mood4043.27
Humor4182.67
Overall4923.29
Innovation5553.04
Theme7223.09
Graphics9562.52
Coolness124847

Comments

varuns 2016-04-18 20:13

The whopping 100MB download was worth it! The 3 boss ships are hard to beat but once you get the turning the game gets fun!

ididgame 2016-04-18 20:54

when i saw the download size my first thought was, i bet this has a some pretty great music, wasn't wrong :)
the game itself is pretty ruthless.

spiffl 2016-04-18 22:42

Do y'all really think it's super hard? I'm pretty good at shmups so I guess I don't have a good perspective. The deadline isn't for two more hours so I could maybe make it a little easier...

llucile 2016-04-19 22:48

It is really really too hard to play. Maybe you could slow down the pace a little bit ? The big ships appears really fast.
Except from that, it looks like a nice game, but I didn't manage to survive really long. :-/

kleinzach 2016-04-19 22:54

Great music. The art was simple, but it worked for the most part. The gameplay felt solid throughout. I ended up getting a game over out of nowhere, so maybe some sort of interface about how many lives I have left would be nice.

seleb 2016-04-20 00:27

This was pretty tough; took me a couple tries before I got past the first level, but once I did I managed to get through the whole game.

I felt like the player didn't have enough speed, especially in the weaker stages when you can't really clear the enemies out. Maybe you could make the speed inversely proportional to the bullet output? It'd probably be a good idea to show the player's lives in the UI somewhere too.

The music was great btw!

2016-04-20 23:50

Hello good people! Music Guy here. I put the soundtrack up on soundcloud: https://soundcloud.com/shawnjohnson111/sets/land-of-curves-soundtrack
Thanks!

cole-and-jordan-studios 2016-04-21 14:03

Trippy. The difficulty curve may have been a little sharp, but it was fun and the music was fitting. Well done.

benjamin-soule 2016-04-24 07:37

Very complete entry. I love it.

If the life system work this way, I think you have a huge difficulty spike on lvl 1, the fact that you can loose life faster on this level should encourage you to make a very easy first level. The problem is this huge ships and the bullet ammount is still pretty impressive for a first level.
The other levels after that have a good balance. I even think the last level + boss battle was the easiest.
The boss battle with different weapons was totally cool.

And finally this level down/up system on hit is smart. I just regret you didn't adapt your leveldesign to it.

Oh and also playing shmup with guitar bgm totally reminded me this old indie : Everyday Shooters. Maybe you should go have a look there if you are not already inspired by this.

spiffl 2016-04-26 01:12

I actually haven't heard of it! Thanks for the tip and the detailed feedback :)

davor10105 2016-04-27 20:01

love it, its engaging and hard

cheesyramen 2016-05-02 16:53

Fun little bullet hell game; loved the final boss :)

csanyk 2016-05-04 02:59

Well that was a lot of bullets.

terracottafrog 2016-05-10 00:12

Excellent shmup, great work!

I got a 1cc on the first try, losing only one life (although I got hit a lot). Maybe add a loop in a post jam release? I'd love to play it. I do play a lot of shmups, so I have that background going for me there.

The gameplay itself, other than the difficulty, was great. I love the flow of the enemy patterns, and the seeming organization turning into utter chaos was great. The slow movement didn't bother me, and I feel it gave the game a very methodical feel, and it reminded me a little bit of Toaplan games like Flying Shark, where you have to plan ahead and follow through or risk a bullet hitting you while you hesitate.

There was also one moment where an enemy hitbox was outside of the enemy, resulting in unfair damage. The hitboxes most of the time were good, though.

My only major gripes are the lack of score and a life counter. With the strategic element of the player ship rotation finding the best route to score would be great. This and the addition of a high score table to incentivise this play would add so much, and would bring me back for more.

I know that this isn't really what the comments are for but I explained some of the reasons for my mechanics in this post and I thought you might be interested based on your comment on my game: http://ludumdare.com/compo/2016/05/09/some-stuff-about-the-mistakes-and-stuff-i-made-or-something/