luquio 2016-08-30 00:43
Les quedo muy bueno felicitaciones!
Foon → Ludum Dare Explorer → LD36 → Pyramidtor : the commander's legacy
| Category | Rank | Score | Count |
|---|
Les quedo muy bueno felicitaciones!
jajajaj :D funciona funciona :D buenas graficas y música, el rayo como que no se si hacia daño o era el mouse el que hacia daño
ahora que lo jugue con el ataque de raptors me gusto más, tiene su humor, me gustaron las graficas, por ahi estaria bueno que tuviera algun obstaculo que te obligue a moverte, sino podes pasar todo el juego en una posicion, y hasta llegar al final sin que te afecte nada. Excelente la música y sonidos, felicitaciones equipo!
I wasn't quite sure what the objective was to be honest. At first, I thought that I was fighting the pyramid, then I realized that I was the pyramid. I started moving and saw that I had to dodge the enemy bullets, so it was kind of like flappy bird (That is not a bad thing). I liked the game but there were a few problems.
1. The enemy attacks were so many and so often that I couldn't dodge more than a handful of them. Given that their wasn't enough space to move the large sprite through the spaces inbetween, I took a lot of damage. I would narrow down the attack locations on the enemies to something that can be dodged given player skill, or adding a health item component to allow the player to tank the hits for longer and thus cause the game to be more forgiving.
2. The laser didn't feel satisfying. Don't get me wrong, I love lasers, everyone does, but this one was lacking in the satisfaction department. The laser just hardly seemed to do any damage. It would have really helped to have some sort of visual feedback to indicate what the laser was hitting.
Other than those issues, the game has potential. Great job!
Cool game, I really enjoyed the art style and I'm a fan of the genre :)
Maybe a minor change I'd make is to show more of the game area (or at least have it scroll a bit earlier when I go toward the edges of the screen), it was a bit annoying to be hit for a long time by enemies that I couldn't see.
Dropping raptors on archers was highly satisfying :D And I loved the little touch with the animation where they eat
I had a hard time playing due to my laptop. WASD + ZX + mousepad + left click is a tough combination of controls. Consider mirroring the ZX functions with keys on the right side of the keyboard so that I can hit them with the right hand if I need to.
The graphics were primitive, but the art design was consistent across the board, and the music seemed to fit the setting for the game.
I don't know if there was an end goal or objective to this, but having one would make it better.
Oh also most of the time enemies firing at me were off the screen, and I had to take many hits just to bring them into view so I could counterattack. But most of the time they didn't seem to be aiming at me anyway, and I could just fly around and not really have to dodge. So that could use some work.