Foon → Ludum Dare Explorer → Users → Seizar
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Antiquis Apparatus | compo |
Nice game, controls are good and it feels polished. I'm wondering how you went about the validation algorithm? I had a similar idea but I went with a very simplistic approach because of time constraint (my shape is really basic so I'm just checking for pivots distance)
Cool game, I really enjoyed the art style and I'm a fan of the genre :)
Maybe a minor change I'd make is to show more of the game area (or at least have it scroll a bit earlier when I go toward the edges of the screen), it was a bit annoying to be hit for a long time by enemies that I couldn't see.
Dropping raptors on archers was highly satisfying :D And I loved the little touch with the animation where they eat
Haha the music is cool but I can see it driving you mad as you listen it for 48 hours :D
Anyway cool game, with a good, funky feel. Would love to see more mechanics added to it, maybe movement related
Simple and addictive, creative art style and adherent to the theme. Would make for a great app imho!
This has a lot of potential, I just wish there was an in-game tutorial!
Awesome art with the black and white feel. I liked the narrative part, and I'm a monster I killed the dog :D
Thanks for all your comments! I really appreciate the feedback!
@peterthehe
I'll be honest I hadn't ever completed the game by the time I submitted it, I was running out of time so I cut some corners with testing... I did manage to clear it later tho!
@WhiteSeal
I set the controls is the direction you would pull the rope to move the hook, did that feel too weird? I might consider inverting the Y axis
@xlip
Was there too little friction? I have to check that
@Decentsauce
Actually that kept happening to me too, so the reset button was born :D
@CMLSC
I'd be interested in knowing how you lost one block!
@LindenHoltWhittaker
The machine wasn't supposed to collapse but I can see it happening because of how it was set up, I would've liked to see it actually!
@Will Edwards
The controls where aiming to make you feel like you were pulling the rope, was it too weird?
I used unity and its 3D physics engine but I restricted movement on one of the axis so it acted like it was in 2D
@AWOL
Thank you!
Thank you for all your comments, I'm overwhelmed!
@Fidrik
I'd like to know how the block got stuck so that I can fix it!
@adaFish
I was trying to make it frustrating, glad it came through!
@slam_nine
Really happy you enjoyed it!
@Amine Tcherak
Thank you!
@Spaghetti and Meatball
There wasn't much time to properly balance it but
@cushycode
They shouldn't fall to the side, that's probably a bug, but otherwise I think I'm ok with the game becoming unbeatable if the blocks are badly positioned, it adds to the frustration which is kinda what I was aiming for :D
@oskardevelopment
Thank you :) If I keep working on it I'll try to balance it better
@KingSlizzard
Yes originally I wanted to have more levels and playing with the starting/target positions so that you have to think a bit about how to get that piece without making the others unreachable etc
@Bendev
Thank you! They started moving for no apparent reason? I have to check that, thanks for pointing that out!
@Bellatrion
LOL that screenshot :D
I think that part of the fun in physic-based games is breaking them :P
@TomBuston
I plan to add more as soon as I get some free time!
@Delicious
I really wanted to add more but didn't make it in time. Playing other games here I've found one with a similar (although 2d) mechanic and the developer was so kind to explain me how they approached the position verification, which was a problem that got me kinda stuck in my project. Now that I have an idea about how to go about it I think I could add some levels and variation to the game!
@funkyryu
Thank you for your compliments! I hope to add more levels, if/when I do I'll make a post about it :)
@Bizmut
Thank you for playing!
@MartinFernandez
Thank you, that was my favorite part to work on too :)
@Eggplant
Thank you, I really worked hard on the physics part glad it came through!
@kyyninen
I've had a lot of fun trying to balance the physics at play, but it also took a long time to get something that was playable so I really appreciate your comment :) Thank you!
About the blocks moving by themselves, I probably overlooked something in the physics materials, I'll check it as soon as I can. thanks for the bug report!
I think the art looks really cool together with the music and sound effects. It got me frustrated at the beginning but it's actually pretty fun
I loved loved loved the atmosphere, and I see I'm not the only one. I'm sure it's far from easy to hit the right spot with the combination of light, shadows, sound, ambience, etc to create something that works so well.
I think I spent a good 15 minutes just wandering around in the dark without going for the objective, occasionally lit by the passing cars, because it just felt GOOD to do so.
I can't even explain it properly but I think you have a raw gem here!
lol I had fun playing this, it has good humor and pretty much sums my everyday life :D
The idea is really cool but it does give you the error when you create an infinite ray between sockets, and sometime it happens accidentally and you have to restart :(
Apart from that I liked it, would be even cooler with some Egyptian music :)
Very cool game! I had a similar idea for my project but the it evolved in something paced very differently.
The controls where good but calibrated to the point that it's not easy to get the shape right.
Btw I encountered a bug when I tried to drop a lot of blocks quickly, the game kinda got stuck while looping the collision sound.
Wow I really liked the concept and the music! The game play is fun too and I like how it explain the controls to you in a clear way. This is really well done, good job!
Loved the music, and it was strangely hypnotic to watch the algorithm learn the best ways of killing. I'm really really curious about how the algorithm works behind the hood, would love more details about how it merges the various generations of killers.
I really liked the idea, and the fact that you could time traps to kill multiple targets. Good job!
It looks like a good base for any game, but I wish there was some kind of objective or maybe I'm just missing it. The movements are a bit wobbly but I liked the reading parts and the sound effects. I'm a big fan of Life is Strange so I see where this is coming from!
I survived for 38 seconds :) I needed a couple of tries to get the hang of it but it's really satisfying
It looks creepy enough to make me think you could turn this into an horror game :) I arrived to the end after solving the puzzles, and I liked that you die from the arrow/bullet whichever direction you approach it from. I enjoyed the background music!
Some good old school fun, the controls are responsive so it makes it possibile to make some pretty risky maneuvers which is satisfying especially when more hazards start showing up.
One thing that I'd like to see implemented later on is some way to remap the buttons, I would've loved to play with arrow keys + zxc like I used to play this kind of games years ago :)