FoonLudum Dare ExplorerLD25 → Zombie Commander

Zombie Commander

By xblinkedx

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CategoryRankScoreCount
Innovation1613.31
Theme2183.54
Graphics3742.92
Mood4262.67
Audio5151.85
Overall5362.69
Fun6532.15
Coolness98030

Comments

drakfyre 2012-12-17 11:23

Good entry!

frib 2012-12-17 19:54

you're arguably the good guys, as non-zombified humans dying gives you a score penalty, and enslaving them into the hive mind gives them a chance to survive :D

darkfire4219 2012-12-17 23:29

I like it Blink

xblinkedx 2012-12-18 06:26

@Frib Well, technically when they are infected they become undead, so they don't 'really' survive, and the civilain death penalty was originally a bug that became a feature xD

codexus 2012-12-20 01:24

This belongs in the jam category. As you used existing assets to build your game, you cannot submit to the compo category, sorry.

xblinkedx 2012-12-21 04:17

@Codexus Damn, didn't realize that. I'm not sure how I would go about changing it to a Jam entry though.

psychopsam 2012-12-21 05:11

Nice lighting and good use of boxes considering time limit. Great idea, and I like the path finding, but it left me feeling a little bland. Probably really needed screams and actual zombies to enjoy it more. Needed waves as well to feel a sense of accomplishment. Nice work though.

ceronman 2012-12-21 05:16

Nice game. It was cool to move all those zombies around. It fits the theme very nicely.

ceronman 2012-12-21 05:21

Watching the timelapse, I can see you use a lot of pre-generated assets. You should put this into the jam category.

dekart 2012-12-21 05:26

Doesn't start on my OSX 10.6 for some reason

grungi-ankhfire 2012-12-21 05:47

Plays very well, looks great. Unfortunately as others said you use pre-made assets so I cannot rate you as a compo entry. Very sorry. You should expand on this game though, with different levels and whatnot, it could become quite something.

nickc 2012-12-21 06:39

Very nice! I definitely like the sort of "control the horde" concept.

csanyk 2012-12-30 17:05

Couldn't play, due to a large chunk of the play area being obstructed by a large, blue rectangle.