heychinaski 2012-12-19 22:20
Nice idea. Perhaps you could limit the number of minions one can spawn at a time otherwise the game gets a bit crazy quite fast.
Foon → Ludum Dare Explorer → LD25 → Dungeon Inc.
By enerccio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 371 | 3.20 | ||
| Innovation | 426 | 2.71 | ||
| Audio | 568 | 1.46 | ||
| Fun | 570 | 2.38 | ||
| Overall | 584 | 2.60 | ||
| Graphics | 604 | 2.28 | ||
| Mood | 605 | 2.29 | ||
| Humor | 617 | 1.82 | ||
| Coolness | 776 | 45 |
Nice idea. Perhaps you could limit the number of minions one can spawn at a time otherwise the game gets a bit crazy quite fast.
Quite ambitious for an LD but it works perfectly!
I didnt really feel like the heroes or mobs had a physical presence.. Knowing the hp goes down or having a sound effect to show that they are attacking would have helped a bit. Without that, it is hard to know the difference between mob types.. Should I be putting in more goats or what?
Definitely, they are the only thing that is good against the hobbits, since hobbits skip combat, and wont take damage unless cornered.
When I try to compile it I get:
;;; FUNCTION: Not a valid argument (NULL FOUND-PLACE).
;;; Note:
;;; Invoking external command:
;;; gcc -I. -I/usr/include/ -D_FORTIFY_SOURCE=2 -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64 -g -O2 -fstack-protector --param=ssp-buffer-size=4 -Wformat -Wformat-security -fPIC -D_THREAD_SAFE -Dlinux -O2 -w -c /tmp/eclinitue2f93.c -o /tmp/eclinitue2f93.o
;;; Note:
;;; Invoking external command:
;;; gcc -o Dungeon inc. -L/usr/lib/ /tmp/eclinitue2f93.o lib/package.o lib/sdl-native.o lib/sdl.o loadable.o -lnil -lSDL -lSDL_image -lSDL_ttf -lSDL_mixer -Wl,--rpath,/usr/lib/ -Wl,-Bsymbolic-functions -Wl,-z,relro -lecl -lgmp -lgc -lpthread -ldl -lm /usr/bin/ld: cannot find -lnil
collect2: error: ld returned 1 exit status
singpolyma, hmm, let me check
I think I have included slightly older sources by mistake. Can you redownload and try again? If it will still not work, I will need whole log, not only the end of it to fix it.
Good game! Felt a little bit lost after a while of playing because screen was crowded with enemies and minions. I restarted and got better the idea of game and npcs behaviour. Nice idea on randomizing, as far as i've seen, you check that there is always a path right? Cool, given the time, most games that are randomized do not do this kind of checks :D
Freakill, minions go random, but heroes use backtracking and try to find gold as soon as possible and return back the fastest route once they have their pockets full of gold.
I enjoyed spawning goats, ghosts, and trolls to fight the warriors and wizards. If you continue to develop this, I would be curious how I can see who is winning a combat and so how to improve my unit selection and placement.
Good idea. Could be improved by adding sound effects.
I've no idea whats going on but I kinda like it :)
Nice little de-make of Dungeons/Dungeon Keeper. Good work for 48 hours.
I love dungeons! Some SFXs may improve the game a lot.
Mechanics work fine. I was able to figure out everything fairly quickly. In fact I did so well, the game kept going on forever. here is a screenshot of where i stopped the game on my own: http://screencast.com/t/P7xrKoz3G
Interesting, we both had different takes on a similar idea.
Pretty neat what you've done with it.
Without sounds and animation, it's really hard to tell what's going on. Monsters and heroes seem to walk right past each other without interacting.