ambi 2013-12-17 05:03
I get stuck in the about screen. The game forces me to go fullscreen. Esc doesn't quit.
Foon → Ludum Dare Explorer → LD28 → Afterwife
By bribz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 191 | 2.67 | ||
| Mood | 242 | 2.95 | ||
| Overall | 312 | 3.00 | ||
| Graphics | 314 | 3.05 | ||
| Audio | 340 | 2.60 | ||
| Innovation | 414 | 2.42 | ||
| Theme | 416 | 2.32 | ||
| Fun | 451 | 2.33 | ||
| Coolness | 1217 | 44 |
I get stuck in the about screen. The game forces me to go fullscreen. Esc doesn't quit.
The floating mechanic takes a little practice, but overall easy to control. My biggest gripe though is that there seems to be a lot of empty space and overly flat terrain.
I liked the music. The thing, that you have to start over from the begining is frustrated me.
Pretty good platforming concept, but after I retrieve the bride I can't do the next obvious thing, so I was stuck. Also forces fullscreen, which is weird but not a big deal.
I quite like the atmosphere/graphics/music in this. Controls feel good too, I just wish those red-skull signs were checkpoints like I thought they were the first time I saw them. =)
If not for time constraints, there would have been checkpoints. We thoroughly apologize for the frustrations!
I enjoyed this! I thought the floating mechanic was quite unique (though that old man must sure be strong to generate that kind of lift). I do recommend rewriting it as "Tap Space" rather than "Press Space". "Press Space" makes me think you only need to do it once.
I got stuck at a cliff area and I can't figure out how to get over the ledge. Also the resolution wouldn't fit to my screen when it prompted me or only be in window. Cool mechanic. It's in interesting spin on platforming since you have to fall in order to jump.
I only got as far as the second level, looks like a solid platformer but there is something strange about the 'glide' that doesn't feel right, I can't quite place exactly what it is, sorry. Ambi, I did not have that problem on windows.
Even though it's sort of a platformer, it has very different mechanics for basic things, like the glide instead of the jump. I like that.
The pixel art is pretty neat.
The way the camera works when you're gliding down makes it really hard to know where you're going to land. If I was going to make one change, it'd be to have the camera go up when you fly up, and then drop way further down as you start falling down.
The walking speed is a bit slow, makes retrying huge parts of the levels painful. More checkpoints would help with this; if you want to go that route.
I got stuck on the second level. After the annoying jump up and the jump over the fire, I ended up in the pit on the other side of the fire, dropped down, pushed the ghost to the door...and then nothing. Seemed like it was just getting to the interesting part, too.
I started to love the game as soon as I saw its title =D
Where is the advertised OS X version? I can't find it behind the link. =(
The title made me laugh. I liked the overall design of the level. I wish I could use the glide function whilst on the ground.
Music and graphics were great and went well together.
The platforming mechanics were however very frustrating. Very steep learning curve on the gliding which I think most people would not be able to pick up very well. If I'm even understanding how it works, it behaves like a jump which can only be triggered in midair. Works well for falling and steering, but jumping gaps was very difficult and I found myself spamming Space and Up keys because that seemed the best way to ensure that the glide up would trigger.
After I picked up the ghost (which looked very cool btw) and went through the 2nd door, I appeared in the 3rd scene with no ghost, and a seemingly empty scene. I couldn't figure out how to progress from there, as all I could do was fall into emptiness.
I also like the sound)but I had some problems with SPACE button..I don't know why, but it doesn't work...
Aside from the occasional bug and somewhat frustrating mechanics, the game is well done and I had quite a bit of fun! Nice job!
Gameplay is okay, but the environment could use a lot of work.
It seems a bit confusing to credit "pinecone" with the sound, and not provide any credits for the music. The first track in the game is "Come and Find Me," by Eric Skiff ( http://ericskiff.com/music/ ), which is under an attribution license (which means you should credit him; please do so as soon as you can). Be very careful about using things without crediting whoever made them--partly because the creators can sue you, and partly because it is ungentlemanly.
In addition to the other things people have mentioned (checkpoints, etc), I'd suggest clarifying the "glide" button prompt in-game (e.g. "tap [space] while in the air to glide), and either adding a prompt for picking up the "ghost-bride," or just doing away with the button and picking her up when you bump into her.
Credit was given to the author via his personal blog. Many of the audio files were created by sir Pinecone, although the bg music was by eric.
Under license, everything was given due credit, but I will remember to add more thanks to the comment.
Nice look and feel to it. I included this game in my Ludum Dare Compilation video series, if you'd like to check it out :) http://youtu.be/ph4Rui-mL0k
Camera issues make it hard to land safely after a jump. Starting over from the very beginning of a level after dying sucks. Gliding is interesting mechanically but requires a "leap of faith" and wasn't easy to get the hang of.
I made a vid of the game here:
http://www.youtube.com/watch?v=prpT3yuRBHE