tumoxep 2012-08-27 20:19
Like the idea
Foon → Ludum Dare Explorer → LD24 → Mesh
By simianlogic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Innovation | 31 | 3.88 | ||
| Fun | 239 | 3.04 | ||
| Overall | 442 | 2.85 | ||
| Humor | 595 | 1.38 | ||
| Theme | 598 | 2.29 | ||
| Mood | 623 | 2.05 | ||
| Graphics | 682 | 2.04 |
Like the idea
Good start, interested to see where this could go
It's a fun idea.
Breaking apart the pixels is incredibly satisfying!
This is a great puzzle game. I can imagine many amazing levels that could be made with this concept.
I really like the concept. I've thought along these lines too before, and I think there is a lot of potential to explore here.
I think I'd prefer to play this as an action game rather than a puzzle game. I like the feel of swiping off pixels, but I think it would flow a bit better if the broken-off pixels moved around less, so there's not this big break in the action just to collect them again. And I would have liked to be able to collect the pixels and have them add to my structure, not just repair my structure.
@axcho -- I always thought of it as an action game, but the pixel-perfect movements does make it feel like a puzzler. I'm hoping that as I expand it to bigger play spaces (and smaller pixels) it will feel more action-y.
It's pure gamedesign, so addictive.
So sad that there is just few levels. :)
This is really cool, I love bullet-hell-ish games. FYI though, the 'press space to continue' message wouldn't ever disappear in Chrome http://i.imgur.com/IPKiF.png (worked fine in Safari though)
I like the concept, I think you move to fast, but other than that, nice.
It was broken in google Chrome for me but ran fine in ie9 64bit. I liked what was going on here. I also did not hear any sound if there was any.
Interested where it could go, wish there were more then 4 levels.
Not sure where evolution comes into this, but I enjoyed it :)
innovation 5/5!
Well, this is something you should continue working on.
I usually like this style of game, but I can't say I really understand how this mechanic will work for a puzzler. The existing levels seemed very easy, and without building a few I can't determine if there is scope for it to become interesting. Maybe once the creature can 'evolve' and there are creature vs. creature battles it might work.
This is a neat concept and has a lot of potential, I would love to see you continue with this and create a progression through 20 levels. Keep iterating and adding an interesting mechanic every few levels, and it could be a great game.
For some reason I can't get the "Level 1: Introduction" banner to leave the screen, no matter how many times I press space...
Interesting game dynamic for just a grid of boxes. At first I taught this was another game of life simulator, but I was pleasantly surprised.