gamegrape-corporation 2014-04-29 02:06
cool!
Foon → Ludum Dare Explorer → LD29 → Upside Down
By simon02
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Innovation | 168 | 3.46 | ||
| Theme | 444 | 3.00 | ||
| Humor | 515 | 2.19 | ||
| Fun | 553 | 2.64 | ||
| Overall | 603 | 2.79 | ||
| Audio | 674 | 1.40 | ||
| Mood | 683 | 2.29 | ||
| Graphics | 693 | 2.33 |
cool!
Forgot to add - controls is only with arrow keys. Up will make you appear on the other side of the surface you are currently standing on.
interesting concept. tricky controls make it hard to work with the moving platforms.
Crazy twitchy and wicked hard. I couldn't get past the second level.
Cool concept, although I couldn't figure out how to get past the spike field in the first level...
Couldn't find my way past the first platform :-(
Unfortunately, I couldn't get passed the very first level. I have a feeling it was broken; the moving platform didn't go completely over the spikes. The idea for this game is very novel, but the execution could have been better. The left-right movement is very glide-y yet the up-down movement is very choppy. The graphics are pretty lacking and there's no sound. This could be a pretty good game if you polished it up a bit more, but for now it's a little rough around the edges. Still, well done for your first game.
Make sure you are on the top side of the world and switch when the moving block goes over land, this way you will end up on top of the moving block.
I loved the concept !
I hope you'll work to make graphics and the physic better !
Interesting idea and crazy hard! My complaint with the difficulty is that there is a very very small window to do the mid-air switches needed to get to some platforms. They aren't impossible, but I think lowering the gravity just a bit would have made the difficulty more appropriate. Good job though!
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/553733341/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:85)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:79)
at com.octoforce.games.ld29.Main.main(Main.java:14)
... 5 more
Sounds like you forgot to package the LWJGL natives for OS X? ;)
Really nice gameplay idea. The mechanics could have been fine tuned to make the game less unfair - the acceleration was really fast.
It's a good idea I wish I could see more I was not able to pass the first moving platform, I can reach the platform and even get to the top but then the platform does not allow me to get to the other side of the big wall. Anyway it's still really good.
Interesting idea and looks to be well executed but I cannot get past the first level.
Nice concept, I didn't realy understand how to come past the moving platform. but nice3 anyway.
I spend good two hours onto this, but I couldn't beat the second level. The mechanics feel much like VVVVVV, which is one of my favorite games. Good job!
This was an interesting idea. The game was pretty unforgiving though, which made it more frustrating than fun. Maybe start off with something a little easier so new players can get used to the controls?
Couldn't even figure out how to get past the spikes on the first level. Feels broken. Not unplayable, just bad mechanics/level design, or insufficient feedback to guide me when I die.