munchy2007 2016-04-18 23:18
Nice game, I like the variation in gameplay of the different levels.
Foon → Ludum Dare Explorer → LD35 → Shape Shooter
By state550
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Humor | 534 | 2.00 | ||
| Audio | 602 | 2.04 | ||
| Fun | 632 | 2.88 | ||
| Overall | 673 | 2.96 | ||
| Mood | 677 | 2.58 | ||
| Innovation | 773 | 2.58 | ||
| Theme | 828 | 2.65 | ||
| Graphics | 880 | 1.88 |
Nice game, I like the variation in gameplay of the different levels.
Was really fun to play, however I just didn't manage to beat the end boss - tried it many times and sadly wasn't able to complete it, also didn't have any story or something which would've motivated me more to finish it.
I enjoyed the various levels, each with a different shape. Cool twist on the theme. I thought the overall pace could've been a little faster, and the physics a little less floaty, but overall well done!
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
The hit detection for the level with the triangles is unfair, the triangles can shoot you anywhere and you get hit but you must hit the triangle at the exact tip?
Still pretty fun to try to beat (which I couldn't).
I liked the gameplay. It was challenging some times. It didn't fit well with the theme it was mostly many different games packed in to one entry more then an actual shapeshift mechanic.
Very hard game. But I like challenges and this game is a challenge. Very nice that the levels have a different look, this makes the game more interesssting :) The controls are little inaccurate at some points but overall a very nice game. Good job!
I loved the art style. Very innovative and fresh!
I like the simple aesthetic which allows to focus only on the gameplay. It could be more interesting, maybe adding more features, but it's good enough. Well done ++
hm. The design is strange, but gameplay is interesting to play! and very hard.. i sometimes unfair ;)
First off, F*&k level 2! haha. I couldn't beat it sorry. I didn't like how you had to jump to gain height in level 2, it just didn't feel responsive enough what with all the bullet hell going on! I did attempt it several times though cause I was having fun but was close to flinging the keyboard!
Challenging which I love, nice take on the theme too, well done!
The idea is nice! It's a bit too hard for me, but i liked how game totally changed from one level to the other!
If i may suggest, there is no reason in the first 2 game for the player to not continuisly shoot with z, and from a design point that means there is no reason for the player fun to press z, hope is clear :D
Overall nice work!!
Great game. Good job on those several game mechanics mechanics!
The first level was pretty unforgiving with regard to mistakes in timing for jumps. The second level was harder, you couldn't hardly move to dodge, and changing direction to aim almost always resulted in colliding with a target. And then there was gravity constantly sucking me down, as well. Didn't enjoy this one.