Foon → Ludum Dare Explorer → Users → photex
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Delicious Idea! | compo | 682 | 2.30 | 2.35 | 1.87 | 2.43 | 2.57 | 1.62 | 1.40 | 2.06 | 26 |
wat?
I was expecting something different somehow. hehe. I think the controls could have been tuned a bit more. Especially the pogo level.
The clowns were totally frightening!
Thanks Barry. I was intending on basically have like 5 versions of the same level, where each time you play the level is more realized (get it? an evolution of level wakka wakka wakka). The last level would have ideally been a short fun platformer level. When I started I thought that seemed doable.. but I didn't know enough about the tools I was using to really make that happen.
Thanks for checking it out.
Thanks for playing everyone! Yeah that jump requires precise timing... The bummer is that once you're past it and reach the blue square, you get a pretty fun power-up! And then you get to see that the level is pretty much finished right there because it's too easy to reach the fat man. At which point the game just repeats that level.
What just happened to me?
such nice work!
The amount of content was pretty impressive!
absolutely no idea what's going on. I clicked things, worms ate my face, and after a while of just clicking around the first screen I returned to the title screen. I feel like there was something interesting in there but I'm apparently too obtuse to dig it out. :/
I think this is a pretty fertile start to a touch-enabled game on a tablet.