Guidance by Avalanche Games 2016-08-30T02:51:00
Excellent ambiance. Definitely leaves me wanting more, and in a jam game, that is a good thing.
Foon → Ludum Dare Explorer → Users → Chris Bode
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Come Forth by Starlight | jam |
Excellent ambiance. Definitely leaves me wanting more, and in a jam game, that is a good thing.
@Sean Yeah, I encountered the box collision bug for the first time immediately AFTER submitting the game. Shooting upwards will typically destroy the block that is holding you in the ground
The control scheme is actually just a derivation of my GBA emulator keybindings. Left and right shift serve as the L and R bumpers, WASD for the D-pad, L and ; for B and A respectively. With those bindings, my game controls roughly the same as Metroid: Zero Mission.
The burrito slugs are robotic scarabs. (Trust me. Just go with it. I can't draw organic shapes to save my life.)
This is a great little game. I love the aesthetic, and the controls are spot on. The intro cinematic was a pleasant surprise as well.
My only gripe is that the camera jerking out when you start moving is a little abrupt. That aside, this is a remarkably polished game.
Your core mechanic has a lot of promise. I'll have to come back for the post-compo update.
I seem to be sticking to the sides of things when I jump into them. Is this intended?
A game where you travel around an alien world naming things. And you didn't even charge me $60! *cough*
All joking aside, this is an intriguing concept. I'd love to see it fleshed out with more mechanics. The naming system has the potential to be hilarious. Props for the presentation as well.
The only nitpick I have is that the distortion on the screen made tracking my position on the way to the coordinates on the post-it note difficult, but that's no big deal.