hafnium 2016-08-30 02:55
Your core mechanic has a lot of promise. I'll have to come back for the post-compo update.
I seem to be sticking to the sides of things when I jump into them. Is this intended?
Foon → Ludum Dare Explorer → LD36 → Candle Dungeons
By donni11
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Your core mechanic has a lot of promise. I'll have to come back for the post-compo update.
I seem to be sticking to the sides of things when I jump into them. Is this intended?
M.E. Sticks too and first level is a bit too hard for my taste. Character design is good.
Hello everyone, Thanks for the feedback. No the sticking isn't intended. I'll have it fixed with the post-compo update.
Post Combo Update planned for 8/30/16, 8:00 PM, Eastern Time.
Update : Post Combo Update planned for 9/1/16, 8:00 PM, Eastern Time.
I've decided to cancel the update. I'm just not in the mood to work on this game anymore. And besides, its a jam. Your creating a rushed game, its not going to be perfect or even complete.
Not a bad idea for a game. It's too short to really see where it might lead to, but at least the concept is solid. :)
The music was really awesome, in my opinion - probably some of the best music I've seen in a game so far.
The main criticism I think I have is in the graphics - they are mostly just fine but I think the doors don't exactly match the tiles, and the pirate character certainly doesn't match the rest of the graphics - it also appears the pirate character is somewhat blurred, which degrades the overall appearance of the game.
I'm kind of sad that you canceled the post-compo update, but I understand. I always say I'm going to do extra stuff with my Ludum Dare games, and then I never do. :P