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Pickler

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201738A Small WorldCore Fallcompo1173.723.723.243.683.643.003.383.33

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Mood vs Overall

Comments by Pickler

LD38 — A Small World

Tooth decay by Ithildin 2017-05-02T03:41:57Z

Nice art! Well done and polished game, congratulations on finishing it in 48 hours!

Ronut by toestee 2017-05-02T03:58:35Z

Great game! The controls felt quite good, and the game play was challenging. Great pixel art!

Jumpy Green by markusfisch 2017-05-02T03:28:14Z

Interesting concept! It could really use some sfxr/bfxr jumping sounds!:) The pixel art was very good too, well done!

Newton's Cannon by xykvy 2017-05-02T03:07:37Z

Very well done. I loved the physics, and the graphics were great! Congratulations!

Core Fall by Pickler 2017-04-23T22:58:13Z

Maybe you caught me in the middle of editing? Can you see it now under "PLAY HERE:"?

Core Fall by Pickler 2017-05-01T11:53:04Z

Whoa, that's impressive, beats my score. Thanks for playing!

Core Fall by Pickler 2017-05-02T00:22:31Z

@Togis yes it's up now.

Thank you for your video review again, it was very exciting to watch it!

Core Fall by Pickler 2017-05-02T04:37:38Z

@Quoclon thank you for your review!

SuperTilemap Editor supports most of the features of Tiled, however it does not support isometric tiles. Beyond that SuperTilemap has the significant advantage of working entirely within the Unity IDE, without having to switch to another app and export. It also has its own rendering and chunking logic so that it only loads geometry for nearby chunks of tiles, and handles all that automagically. There is also no hard map boundaries so you can just draw tiles wherever you want and it will grow the tilemap to fit them, again automagically. It supports adding metadata to tiletypes (I think Tiled might allow for this too), and defining colliders per tile type, if you want to use the builtin physics engine.

I personally found it to be the best tilemap editor specifically for Unity and will likely continue using it until Unity releases its own built-in tilemap editor.

P.S. As a fellow maker, here is a link to my cabinet build: http://imgur.com/a/lSusJ

Look up by Vodzik 2017-05-02T02:54:22Z

Cute game. Plays pretty well, but I think it would do a little better if the camera angle was more overhead instead of on the horizon. Thanks for making it!

Turtle Hero by KillToLive 2017-05-02T02:48:53Z

Ah I've also been toying with the idea of a game where you own a movable platform of some kind that you build towers/defenses upon. A giant turtle didn't cross my mind, but it's a fantastic approach! I'd like to see this polished up and expanded upon!

Rise of the Termites by Togis 2017-05-02T02:18:28Z

Very nice game. I agree in general that a speed setting would be great. With some work on graphics and sound this could be a compelling game, and would work quite nicely on mobile device I think.. Congratulations!

Minor Alternative Destroyer by wolderado 2017-05-02T03:52:21Z

Ah! I like this game quite a bit. I enjoyed the past action and simple gameplay. The art is quite good and the variety of level is impressive. Great work! Congratulations on finishing within 48hrs!

Sling Ship 🌏 by Quoclon 2017-05-02T04:27:55Z

Hey I like this! I also found it quite difficult to start and I think a simpler first level would be a good idea. The gameplay is quite addictive, I kept failing the first level but it kept me trying again and again, about a dozen times before I got it, that's a good sign!

Good work!

s-mol by unless games 2017-05-02T02:34:34Z

Not sure how to play the game per say, but I did enjoy the melodies I was somehow generating! Nice mood!