ninjacharlie 2014-04-28 20:17
Pretty good, the shooting seemed a little inaccurate, but other than that, nice job :)
Foon → Ludum Dare Explorer → LD29 → Bloody Barry
By cdk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 278 | 2.80 | ||
| Fun | 455 | 2.84 | ||
| Audio | 476 | 2.80 | ||
| Overall | 529 | 2.94 | ||
| Theme | 578 | 2.68 | ||
| Graphics | 611 | 2.71 | ||
| Mood | 619 | 2.56 | ||
| Innovation | 715 | 2.13 | ||
| Coolness | 1409 | 47 |
Pretty good, the shooting seemed a little inaccurate, but other than that, nice job :)
Very fun little game, I really enjoyed it ! Congrats
Nice game.
The difficulty seemed to get stuck at a higher pace after a while. Started new game but was almost over as enemies came so fast.
The cooldown for the shooting was irritating. Either remove that cooldown or show a visual display so the player knows when he can shoot again.
stephan_h sorry - forgot the tell - look at the color of the number's ;) when white - full, red = empty.
think (hoped) i'd fixed the "when you restart it's at the same pace.. i'll try to quickly fix it as it's pretty game-breaking under the "MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO" rule.. :)
hehe nice job ! (:
pretty hard game
Its nice one, it got very hard very fast but its nicely done in such a short time.
Easy to get "in" to the concept, but the difficulty scaling was a bit off. I got hit by a very fast virus at the very beginning of the game :)
...forgot to add that the stats and menus was a very nice addition!
dj_pale - thanks - did the menu's a whole different way this time - normally i hardcode them, but that's pretty ineffecient. so i tried making them as physical objects which worked so much better.. i really think i've learned alot this time around - never done PHP before either, so the scoreboard was a "i have 6 hours left? i can probably make an online scoreboard instead of just having an ingame highscore list"
But the difficulty is something i probably would have worked on if i had another day ^^
Difficulty ramps up quickly but that's OK. Gameplay was addictive and gets really frenetic. Well done, I reallly enjoyed it.
I really liked this game, the difficulty was good. Made me want to keep playing (as you might notice by the highscore).
One bug is that the final character version does not work as intended. He seems to play just like the original guy as far as I can tell.
Really fun game though, good job making a fun game with fairly minimal resources. Too many LDers focus too much on high-concept work and not enough on making the game fun. But you made the game fun, and a good challenge.
That means alot joe. really do - just went on the scoreboard while talking to some friends in school about it, and saw your score - but yeah.. i think i forgot to actually add the functionality of the last class. ^^ sorry about that.. the last class was added last second, and we were focusing mainly on adding the last textures.. but i really have to say that your comment means alot - because the gameplay it self was what i worried the most about! Thank you for the feedback!
Enjoyable! Barry is pretty badass :D
Yeah - he is not really what we planned - he was supposed to be a wiggum like policeofficer ^^ but i guess he changed for the better
I liked the character design a lot, as well as the blood spatters when you let enemies through. I was wishing for an auto-fire, though.
Pretty fun. And Barry is a really amusing conception. Can't say I was particularly good at it... but I never am with these types of games.
Nice little game with a likable character. Good Ludum Dare entry.