marcellus 2016-04-18 16:05
Wonderfull colors but I can't get to level 2
Foon → Ludum Dare Explorer → LD35 → Slime Tech
By foolmoron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 149 | 3.70 | ||
| Fun | 348 | 3.30 | ||
| Overall | 360 | 3.33 | ||
| Humor | 392 | 2.40 | ||
| Graphics | 428 | 3.11 | ||
| Mood | 580 | 2.75 | ||
| Theme | 649 | 3.07 | ||
| Coolness | 1416 | 44 |
Wonderfull colors but I can't get to level 2
It was a little hard for me to get past experiment #3. Aside from that, great concept and well done!
Thanks for letting us play your game, very soothing, but I found it massively difficult!
Well done!
Nice game
Nice puzzly game. A little sound would have been nice :)
Nice puzzly game. A little sound would have been good :)
Science achieved!
Besides the missing sound, an innovative physics based game. Not easy, I really couldnt get above level five..
Really cool idea! I really enjoyed playing it, but anything from level 3 onwards I did not find very intuitive to solve.
Really cool idea! :D
It doesn't feel very immersive though.
Fun!
Like the game, fun, but some sound would be nice. Also it my be cool if you developed it further by adding things that would push away the slime.
OMG, I achieved science! Well executed game with a fun mechanic
#5 took me a very long time, I got it while waving the third black hole around. #10 was pretty difficult as well.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.
Really cool concept and execution! Very nice concept but it needs to be played on Itch to work. I like the physics and colors of the slime :)
I had some trouble understanding what to do (that the attractors were not the slime). Couldn't get past level 5 - I *almost* had it many times, but not quite.
Legit impressed with how well this runs. Played it on my laptop, didn't dip below 60FPS once
I couldn't get past level 10 please fix Momin thank you
SCIENCE!! I love the rainbow particles so much it cannot be explained in words. The particles are so fun to interact with -- I think you achieved a lot in that regard. Nice variety in level design too. Great job!
Very nice concept. The movement of the slime had a nice feel to it. It got rather difficult after level 3, but I still had great fun! Sound, or just even some soothing music, would really add to the mood of this type of game.
i made it to the level 7 but then it was too hard for me.
good work, i like the idea. it could maybe have attractors with different directions.
Tried in firefox and chrome to drag the attractors into full screen to no avail.
Got up to experiment 8. Had a good bit of fun playing this physics-based puzzle game about directing particles to charging shapes. Cool stuff.
I do agree with a lot of commenters on the game difficult, and I'm wondering if the reason why is because the path of the particles are currently a bit unpredictable. Would putting borders on the range of attractors help? Perhaps the background could bend or even provide a heat map of how strong the attractions are. Either way, a bit of visual information might help a long way in providing a more predictable puzzle game.
Also, I felt the shape's charging behavior was a bit erratic. I wasn't sure what was causing them to cool down after they're charged. Not exactly sure how, but it would have been nice if there were a method to indicate when the shapes would start to cool down, and at what rate.
Those are awesome ideas Taro! I might actually try the gravity bending the background thing...
But yeah the physics are pretty random right now so it became more of an action game about finessing the slime around the board. The shapes start cooling down once there are no slime particles inside them though.
Very original idea! Got an error on line 17 in experiment #7 (Uncaught Error: Error: Vec2 components cannot be NaN).