Binary War by Jogy34 2014-01-07T00:42:00
Huge hitbox makes baby Seppel cry. Contrast makes my eyes hard. Hardest part of the game was trying to find out where the start button was. I'd love this game if it were on Glorious Trainwrecks. :)
Foon → Ludum Dare Explorer → Users → Seppel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Angelic Hearsay | compo | 1223 | 2.21 | 2.28 | 3.17 | 2.21 | 1.94 | 2.41 | 1.67 | 1.94 | 40 |
Huge hitbox makes baby Seppel cry. Contrast makes my eyes hard. Hardest part of the game was trying to find out where the start button was. I'd love this game if it were on Glorious Trainwrecks. :)
Loved it.
The first 30 minutes was really fun!
Then I mined everything in Andromeda and memorized the 6 - 8 different maps. Then I went to explore elsewhere and noticed that my reactors stopped working for no explainable reason. I lost interest because it became a war-of-attrition game. Also I'm #1 by an excessive score. And I have no idea what pollution does.
It was fun.
Can't run. Msvcp120.dll missing, or something.
I saved the animals! :D
That was fun. I got my up/down mixed up a lot though, but you made the game forgiving enough. :D
It's laggy, it crashes, and it's fun!
I love Captain John's movement animation.
The long hallways really killed it for me. You have to walk down for 30+ seconds before anything happens (I was about to close the game except when I started to walk back up I noticed the screen getting lighter.)
As for the game, it's an ok attempt to do something like "Silent Hill" except it beats you over the head and tells you everything, repeatedly. Please take a course in creative writing -- show, don't tell. :)
I want to give this game a good score for the effort that went into it. You've got potential; it just needs professional guidance. :)
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SPOILERS below
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2. [WEST] [Green] [Yellow] [Red] [Blue] [EAST]
3. Train starts at [Red] and goes to [Blue]
4. Train returns to [Red], then hits [Yellow], then [Green]
5. Train goes to [Yellow], then hits [Green], then ends at [Red]
1. Train comes from east and goes west and stops at [Red] when the station closes.
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(Left?), Right, Left, Up, Down
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Beware of screamer at end of "game show"
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Wait out the spider part and turn off the sound because it doesn't get any less annoying than this.
It's a fun game, but the mole surfaces once to find the apple, then he never has to resurface again until he wins.
Do the hunters get to see the paths the mole has dug? (I haven't played as a hunter.) That can help the hunters get an advantage.
I think it's a game that could use some improvements to be made very good.
The controls were a little confusing at first and I couldn't figure out how I lost the game a few times, but then I figured everything out and it was short but fun!
This was hilarious and the music was high energy!
I'm not sure how to get past the bird once you get the feather, sorry. :(
SORRY I DIDN'T HAVE TIME TO FIGURE OUT HOW TO POST A UNITY GAME CORRECTLY! XD
It loads correctly in Internet Explorer; if anyone knows how to properly post a unity game, please let me know!
I collected all four artifacts, but the way forward (NNW of where you get subspace?) is still impassable. :(
The lantern could've had a slightly larger radius, but I found my way around easily enough. It felt like doing pure magic mirror shenanigans in "Link to the Past."
Short, but fun enough to get me to beat it. :)
I wasn't a fan of dying upon resurfacing. I think I should've just been forbidden to resurface.
The windows link is a bunch of .py files...?
Takes about two minutes to figure out what is going on. Reading the README is essential. Then it was fun and I won. I liked how you had to dig up FOR the treasure. Thanks for the game!
I like games like this. Unfortunately, you can complete most of the levels just by moving one of the characters at a time (and leaving the other back at the beginning).
It feels like this follows the "control more than one" theme, rather than the "beneath the surface" theme.
The game appears to lock up when you touch spikes. This is too much like "Thomas Was Alone."
I wandered around for a bit. Fun for a few minutes. I'm not sure if there's anything you can do besides wander around, collect coins, and go to other floors (there's no guide to controls).
I liked it. I got to ~140m.
The camera REALLY needs to have the character closer to the top of the screen. I lost by hitting into three fish that were on top of each other. I couldn't react to them in time.
I completed 36 levels and lost to some dubious hit detection. It was fun, though!
http://i59.tinypic.com/wswjzt.png