banestar007 2014-12-08 00:18
Enjoyable, yet was on 20 screens, not one..
Foon → Ludum Dare Explorer → LD31 → Super Flummi
By scam
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 84 | ||
| Audio | 352 | 3.04 | ||
| Fun | 491 | 3.15 | ||
| Mood | 620 | 2.87 | ||
| Overall | 685 | 3.08 | ||
| Humor | 780 | 2.17 | ||
| Innovation | 866 | 2.67 | ||
| Graphics | 1015 | 2.35 | ||
| Theme | 1167 | 2.44 |
Enjoyable, yet was on 20 screens, not one..
Technically speaking you are playing on the same screen the whole time. Only the placement of tiles change from level to level. :)
The controls feel very heavy and the challenge isn't just there yet though I see where you wanted to go with this.
I like the music!
A very good attempt :)
My best was level 8 (4 attempts).
I like that you can bounce off the walls, it's a nice gamble: You give up some control in favor of speed.
I actually love the 'heavy' inertia here, v interesting to plan your route. Very enjoyable.
And no, I can't complete 20 levels at all ;) (would be nice to 'cheat' and continue my game?).
First of all, lovely music! Bouncing off walls was fun, and overall it was enjoyable enough for me to retry it a few times.
I don't really feel it fitted the theme though, and making the player return to the title screen every time they get hit was annoying. I only got to level 12, and would have liked to see the harder levels, but having to replay the early levels each time made me quit dissapointed.
Also, the movement of the enemies was a little weird. I was expecting them to follow me, but a few times they decided to turn away right before they would have hit me.
All in all, I enjoyed this game quite a bit, despite my issues. A good showing!
Nice game. Feels very smooth.
If your game makes me want to complete it then you are definatly on the right track.
Nice music, absolutly love the motion of the ball and the trailing graphic, a littletoo easy, maybe a timer? but with the story line included a very solid entry well done!
The gameplay is a bit lacking, but the music and mood was sweet, nice job!
Nice... I got to level 8 in the first attempt. Controlling the ball was a bit difficult, but the bouncing was nice :)
THis game is perfect, its simple (almost stupid) and yet, you hooked me in with the story and I spent like 15 minutes playing it. I both love you for making this game, and hate you because I will never know the end of the story (its seriously fucking hard after the 10 first levels). I'm going to rate this high !
Ah how teasing to have a story, but if you touch a red square you die and have to start all over :D Nice controls and graphics. I like the calm music.
wow soon hard and yet i keep playing. i must know the story!! but i never will. i got to level 11.
Interesting gameplay. A timer will be cool :-)
Really liked the way the BGM build up over the levels, sometimes the procedurally generated maps placed you very close to the exit though! Great job :)
Solid polished fun. Gameplay is good. Not a big fan of the controls but understand that making them too tight would hurt not help. Maybe a balance where the controls are tighter around the goal block?? regardless one of the best I played
Best I could manage was screen 9 after two tries. Really cool procedural design; my 2nd play was radically different from the first. Felt like it missed out on the theme, even if it all really happens on one "screen" we needed to see it change I feel.
Is there a negative to hitting the walls? The sound and blinking scared me away from them.
I completed 36 levels and lost to some dubious hit detection. It was fun, though!
http://i59.tinypic.com/wswjzt.png
Nice one Seppel! You are now currently the best Super Flummi player in the world! :)
I got 12 done. I like the concept, but I've seen it before (Though in a collaborative way in Cursor*10).
Overall pretty cool. I do wonder where the story was going. I might come back later to find out!
Nice motion mechanics, but the flickering when you touch a wall is kinda annoying...
i felt that the controls were just a tad too heavy. just tone it down a bit so that when you hold down a direction you eventually go that way. i just felt i couldn't turn unless i was crawling. also the procedurally generated levels let to some very easy levels with the exit right next to me, leaving a lot of the screen as space i never travel to. sounds like you used Otomata for the music, am I wrong? It sounds well done.
Hi there. Like the look and sounds, but not the feel. Found it hard to control without moving very slowly, then not engaged.
Game did not progress after "they had a daughter flummi"
I liked the story element. The movement physics made for fun and challenging gameplay.
Nice! Easy to pick up and enjoy. I wish it didn't end the whole game when I died though. :(
I got to level 13. You and your damn story! I wish to know how it ends, but I hate to replay all the levels. The gameplay is simple and challenging. Sweet music. Great job!
Damn that ball is hard to control but I do like how the levels are procedurally generated.
Had a good time playing this, but the pure random placement of player and goal created some levels that were way too easy.
Some kind of simple smart entity placement, enemy variety and tighter controls would definitely make this a serious time sinker. :)
Nice game, although not completly fiting the theme IMHO.
I like the way the controls work.
Procedural generation for levels is a good idea :-)
Graphics are OK but I would suggest using more color to give the game a funnier look.
Well done overall!
Nice start of something interesting :)
Original gameplay, feels like a bit of level design it could do a cool whole game :)
Very interesting gameplay, you should think about porting it to mobile.
The music was wonderful in this game! I liked the idea and the story was interesting enough for me. I didn't like starting all over again when losing, and sometimes the slow controls of the ball felt a little frustrating. Very nice mood for such a simple game.