FoonLudum Dare ExplorerLD24 → It's evolution, baby

It's evolution, baby

By ithildin

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CategoryRankScoreCount
Theme1963.37
Innovation5212.50
Humor5551.54
Coolness60147
Mood6671.82
Overall7052.21
Graphics7151.83
Fun7261.72

Comments

ponte 2012-08-27 20:10

Gives me an error about an incorrect side-by-side configuration...

josefnpat 2012-08-27 20:20

Sorry, I was unable to run this game via wine on linux :(

keenblaze 2012-08-27 20:21

Error here :(

yselftool 2012-08-27 20:28

Unfortunately unable to start (OS: Windows).

ithildin 2012-08-27 20:31

Thank you all for telling!. I've been getting completely different execution results (from framerate differences to varying kinds of crashes) from one machine to the other. I'll see what I can do.

Note to self: Next time, don't rely on C++ projects if you can't test it on a large enough set of machines beforehand >_<!

kmad 2012-08-27 20:32

Doesn't run for me either I'm afraid, I get the same error about an incorrect side-by-side configuration as a previous commenter.

ithildin 2012-08-27 20:44

Hmm...some of the crashes might be due to the lack of Visual C++ redistributable packages for x86 systems (I'm afraid the packages for both 2005 and 2008 are necessary, I remember having some trouble before).

They're available on Microsoft's web site:
http://www.microsoft.com/en-us/download/details.aspx?id=29 (that's the link for VC++ 2008...the package for the 2005 release can be found there in a link, too)

dalbinblue 2012-08-27 21:15

Hmm, installed both redistribution packages and still no love.

berkano 2012-08-27 21:18

I think you distributed your Debug build instead of your Release build. I saw this with another entry and it created the same error in the Windows event log (missing Microsoft.VC90.DebugCRT). If u can upload Release build I reckon it will work with VC++ 2008 redist!

kevincorrigan 2012-08-27 21:20

Sorry, I just get an error about the games configuration being incorrect:(, even after downloading the 2005 + 2008 redistributible

ithildin 2012-08-27 21:51

@berkano, you're right, it was the Debug build.

Apparently, the Release one crashed upon entering the game if you ran the executable directly (which leads me to the typical, obscure uninitialized variables mystery), but it seems fine now.

This version corresponds to the Release build -sources are included as well, just in case:
http://dl.dropbox.com/u/8967322/evolution_baby_release_exe.zip

nicealexanderas 2012-08-27 21:51

games configuration is incorrect :S but the game looks fun :)

zener 2012-08-27 22:13

It's working for me!

Amazing simulation environment, for sure Spore was started with a prototype like this one. I would love to see it evolving into a complex game.

Well done! :)

tompudding 2012-08-27 22:13

The link you posted in the previous comment worked for me. It is very confusing!

frozencow 2012-08-27 22:19

Works without problems here, though it's hard to know what exactly to do in the game. When to give food and such.

nseward 2012-08-27 22:23

I liked the idea. Looks like you made great progress. You have just a few play-ability issues that could be hammered out.

ithildin 2012-08-27 22:39

@FrozenCow Yeah, you're right.

I'm afraid that, since I wanted the simulation core first and foremost, I disregarded gameplay and user interaction until the very end (not to mention graphics).

The buttons there don't do much more than alter some of the world conditions: reset the food, which might make sense if you've got a set of starving herbivores (the delta wing-shaped creatures) or omnivores, slow the movement (and, since it applies to all creatures uniformly, it might as well do nothing), or double the reproduction rate and the population size (useful to add variability). And of course, there is the amazingly well drawn explosion button, which resets the state of the game.

In its current state the game is 95% simulation (and it can still be improved) and 5% gameplay ("oh, hey, I can make food drop from the skies!...my herbivores might survive like 2s longer!"). My initial goal was to have "level conditions" on the population, and a larger, more meaningful array of "powers".

But all things considered, I'm still somewhat happy with my little blob of moving dots XD

zoomyzoom 2012-08-28 12:41

Didn't run im afraid!

vamflax 2012-08-28 20:17

It worked for me. Although the distribution could have been clearer. Had to mooch into the bin folder, but no problem.

As for the game, I think it could do with a Sim-City style "speed up time", as it was difficult to see what effect my actions had!

Still, this game is evolution to the core! Theme win!! :)

cakencode 2012-08-29 07:43

Definitely fits the bill for an Evolution inspired game! But I agree with VAMflax that a speed up would have been much appreciated!

danvil 2012-08-30 18:40

The game crashes when I press the buttons ...

ggiraldez 2012-09-01 03:28

Nice idea, but I honestly was never sure of what was going on. It feels like you're mostly an observer. There are few interactions possible and it's not immediately obvious what they do or even if they do it (ie. no appreciable feedback).

Another thing is that at evolving time, some creatures would disappear. I don't understand why. Is that intentional?

dj_pale 2012-09-02 12:35

Tried to start the game from the exe-file in bin/ but crashed for me (Windows 7 x64)

mohammad 2012-09-07 22:50

No Source?
>:C
This game isn't worth playing.
Source is REQUIRED!!!
Plus It doesn't even work!