microapple 2014-04-28 03:14
Cool mechanic. Had a few audio glitches, but the gameplay was solid.
Foon → Ludum Dare Explorer → LD29 → Sub Human
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 94 | 3.73 | ||
| Innovation | 117 | 3.81 | ||
| Overall | 203 | 3.58 | ||
| Theme | 286 | 3.58 | ||
| Audio | 329 | 3.12 | ||
| Graphics | 414 | 3.38 | ||
| Mood | 420 | 3.14 | ||
| Humor | 523 | 2.47 | ||
| Coolness | 1547 | 45 |
Cool mechanic. Had a few audio glitches, but the gameplay was solid.
Neat idea. Pressing that button up on the wall and jumping with the other guy at the same time gave me a lot of grief :P.
Really nice game. I had a lot of difficulty with the last level but overall I really enjoyed it. Nicely done.
Fascinating idea. Well done.
short but really interesting concept, need moar levels ^^ !!!
Really good leveldesign, I'm seriously impressed.
Pretty solid entry, like it. But the game is a little bit glitchy though, sometimes I can double jump out of the window, maybe fix it :D
nice game, fun puzzles. enjoyed finishing it. and enjoyed the music a lot more than i'd expect, for such a short loop
Kinda cool idea, not really thematically relevant though. A little repetitive, especially the audio.
Solid entry! I didn't personally have any trouble with glitches, but I did stand on top of the sideways-facing button in order to keep it pressed down (the level was too difficult for me otherwise ._.). With the name, I had expected it to be a game about psychology, but instead... it was a mirror platformer! I like your game design. I hadn't seen any of these types of games using buttons, and it made for some interesting puzzling before long.
A fairly common mechanic, but you made it fun again, simple, yet challenging. The music is kinda repetitive but I couldn't ask for more from a 48 hour game. Overall, a fairly good game.
The links don't work any more. "This tracking link is no longer available."
Oh, thanks for pointing that out! I'll fix it right away.
Top game, well done.
I would have loved to have seen more of this! The concept is really good and the levels you have utilize it very well. I really expected to see more levels, though, and there is so much more that you could have done with the concept. But I'll blame that on the concussion. :P
There's also a weird bug that lets the top character double jump sometimes. Plus, the fact that some buttons in the final level stay pressed while all other buttons need you to be standing on them to stay pressed is kind of weird, and something should have marked those sticky buttons as being different. But other than that (and the length), I have no complaints. Nice work!