chaoslab 2015-04-21 00:55
There are bugs so bug fixes are coming! :-)
Foon → Ludum Dare Explorer → LD32 → Bubbles & Slugs
By chaoslab
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 65 | ||
| Audio | 549 | 2.64 | ||
| Graphics | 653 | 3.00 | ||
| Innovation | 691 | 2.79 | ||
| Humor | 722 | 2.44 | ||
| Mood | 773 | 2.69 | ||
| Theme | 783 | 2.94 | ||
| Overall | 875 | 2.77 | ||
| Fun | 907 | 2.45 |
There are bugs so bug fixes are coming! :-)
The Bugs are so bad it will not even run except in dev mode on my machine. Will post when a working version is available.
Game is now loading and running so it can be downloaded and played, but...
Bad Bug in level completion code that needs to be fixed so the first level is not completable.
You can use command line args to see the 8 levels, example:
java ld level:3
Getting back to bug fixing.
All Systems are go!
The game can now be completed!
Please download and enjoy!
:-)
Tried to run the game on OS X and got an error. ERROR: SpriteLoader.load_spr_imageio file does not exisit?
java.lang.NullPointerException
at ce2.Font.init(Font.java:34)
at game.GB.init_gfx(GB.java:167)
at game.GB.run(GB.java:238)
at java.lang.Thread.run(Thread.java:695)
I tried running it from the command line like you said but I just got a few file does not exist errors and a few others, I think its because I don't have a c:/_resource directory or a dev.bld file in the install directory
It' didn't run for me, here's the full console output:
ld32Game starting...
ERROR: SpriteLoader.load_spr_imageio file does not exisit?
doc_root = c:/_resource/Games/PocketRaiders/dev/media/image/fonts/console.gif
EXCEPTION: GRTC stack...
java.lang.NullPointerException
at ce2.Font.init(Font.java:34)
at game.GB.init_gfx(GB.java:167)
at game.GB.run(GB.java:238)
at java.lang.Thread.run(Unknown Source)
load_sprite_list spr_list_loc:media/xml/game_mini.sprite.xml app_path:
ERROR: load_music_tracks track #0[false].loc:ludum_32.ogg
ERROR: Loader.load_game_config music tracks failed to load: media/xml/game_mini.
ERROR: SpriteLoader.load_spr_imageio file does not exisit?
doc_root = game/logo_mini.png
EXCEPTION: Mini.pr_mini_init stack...
java.lang.NullPointerException
at ld32.ld32Game.bubble_slugs_init(ld32Game.java:78)
at ld32.ld32Game.app_init(ld32Game.java:68)
at game.GB.run(GB.java:238)
at java.lang.Thread.run(Unknown Source)
Stopping Application
Matt:
Thanks for that. So Mac OS is out till I get a fix in, damn. BUG 006: added.
ianb96:
What system are you using? (try the run_game.bat file if using windows).
Both the dev.bld and debug.bld should not be there and are not required (just empty flag files anyway)
Creating a debug.bld file will make the game print debug information.
Okay update guys! Found problem with loading files and fixed it and updated the .zip so please try again.
I am on Windows 8 64 bit, and when I run the run_game.bat file a window pops up with a command prompt, then both immediately close. when I add the debug.bld file nothing changes with the run_game.bat, but the running java ld from the command line is the same as ProjectX593's output but with some DEBUG FILE lines for sprite_list anim_list, gmae_logo, and so on. the line before the second spr_imageio file does not exist? error says Gameobjects.init
The latest version works!
ianb96:
Thanks! Hope you enjoy it! Completed it on delay:0 before, was not easy. Must fix the none looping music bug (app running in the first place was more important though and luckily not even code just some .xml).
Trippy. A bit hard to understand how it works at first!
Took me a while to understand a bit of what I was trying to accomplish and I had collected dozens of bubbles and lost all my slugs. Eventually finished the first level though. Maybe a super-basic intro level would be helpful?
Cool concept, I really liked the music. Had to open the ogg file in itunes since I'm on a mac so I could here it while I played. I'm glad I read the instructions first, I'm not sure I would've figured out what to do on my own. Fun game, nicely done :)
Okay more bug fixes are in! :-)
Strange, but fun game :)
Fun game, congrats
No bugs here! Great music. I never really understood the game but had enough fun watching the slugs move around and popping bubbles. Good job!
At first, I was quite lost on how to play the game with so many things moving around. After reading your description, the objective was clearer. I've realized there is no way to actually lose, which is alright since there are so much things moving around. Very interesting concept. Nice work!
jprogman:
Thanks! yeah there is no way to loose but you do have to play the game to win the level. The chickens eat any free ranging slugs pretty quickly and also get "energized" after eating a certain amount of slugs making them even more challenging. :-)
blob:
Thanks man, that is what I was aiming for.
mike.cullingham:
I do want to make a more fuller version at some point so will definitely add something like that.
rantt:
Thanks, been making music for a few years now, so much fun to do.
Sublustris:
Thanks. That is what I was hoping for! :-)
gene-z:
Thanks.
Snicklodocus:
Thanks. Did my best to make it feel old school. Coded "Sirius 7" on the Amiga back in the day. :-)
Very interesting concept :) Nice work :)
I found quite interesting the idea of using bubbles and chickens, but found it a little confusing to play and not fully understood the goal of the game. the fact that they used simple blocks for the construction of the scenario is a total merit of creativity. Congratulations
Even after reading the instructions, I'm still confused over what is going on on the screen. I made it to level 4 somehow... Cool music though.
Very energetic/frantic game. Graphics are somewhat confusing, but I did score by clicking on bubbles.
rudra:
Thanks. I am planning to make a better version (20 - 30 Levels and Custom Levels).
JDAivaliotis:
The game is pretty fast (even the slow version). The idea is to collect slugs (save them up for the last few levels ), collect bubbles and trap chickens (do not click! keep both buttons down - see below). You collect more slugs via the left side helper while waiting for the lettuce to spawn. Once all the lettuce has spawned you trap chickens then use the slug helper to release a burst of slugs to get the lettuce. Difficult lettuce can be hit by right mouse clicking the sides after it lights up green, then any right mouse click launches slugs you have, careful though as you use them quickly. The launched slugs are very very fast and cover allot of screen space. Then you keep the chickens trapped by right mouse (down) on them to strengthen the bubble and they do not escape.
That is the long of it. :-)
elefantopia:
It is better to keep both of the mouse buttons down than click. Then you pick up slugs / bubbles and also trap chickens at the same time (but do not go to the side edges of the screen and accidentally fire slugs).
Thanks guys. Have a draft Retrospective that will publish today.
I don't understand it, but it's surreal as hell. Looks awesome.
A bit too much going on at once. Perhaps a tutorial level explaining the effects of each of your abilities would help. Felt like I was winning by just clicking at random.
Thanks for the feed back! :-)